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Real-time lighting and shadows. Weapons lighting effect testing.


Hi,

Above is a video of Phoenix USC using my new lighting framework. This video features real-time lighting and shadows as well as weapon lighting effects. In the video I do a quick run-and-gun through a small base testing the new lighting framework. Although it's still a little early in the lighting frameworks development, the overall performance and appearance of the lighting effect is looking good.

I will be working on finishing the lighting code over the next couple of weeks and then post a video with a couple of drone ships to add to the look and feel. It should really pop with several ships firing different weapons all at the same time. So till then check out this lighting test and stay tuned for more developments.

For a more detailed look at the map checkout this video.

Thanks for supporting Phoenix USC.

map7 thumb

Image of lighting effects.


New video featuring 6 new ships, weapons FX, backgrounds and FX, new map and more!

New video featuring 6 new ships, weapons FX, backgrounds and FX, new map and more!

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New video featuring asteroid rotation and colorful star field

New video featuring asteroid rotation and colorful star field

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Comments
YellzBellzDotCom
YellzBellzDotCom

I am currently using MonkeyX, the second version of Monkey and I absolutely love it!! I started writing my first phone app for Android in Java and when I was done, I started looking at porting to Iphone. Thats when I found MonkeyX. Within a Month I had my game completed and ported to Android and Iphone. It is definitely worth looking into. The language is very easy to pick up and porting to different devices/ platforms is a pretty easy routine.

Yellzbellz.com

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vibgyor
vibgyor

why is a programming language listed as a game engine?

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komodojr
komodojr

That is too freakin hot. how do you get this on vita without braking it?

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