Monkey is a next-generation games programming language that allows you to create apps on multiple platforms with the greatest of ease. Monkey works by translating Monkey code to one of a different number of languages at compile time - including C++, C#, Java, Javascript and Actionscript. Monkey games can then be run on potentially hundreds of different devices - including mobile phones, tablets, desktop computers and even videogame consoles. Monkey saves you time and allows you to target your apps at multiple markets and app stores at once, potentially mutiplying sales several times over. So what are you waiting for? Get started with Monkey!

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I have posted a new video with lots to see! It includes all of the new developments I am currently working on. I do a quick fly through of the base and surrounding arena space and show off what's been changed and added. Since my last update much has changed visually as I have added new bump-mapped map assets and new lighting features. I've also included a view of the map resource toolbox with collapsible components which is part of an in-game map editor I am working on.

Some of the new features are lighted asteroids on 2 map layers. New bumped-mapped floor assets. All new bumped-mapped wall assets. In base lighting including spinning lights. Bumped-mapped and lighted ship assets. Map parts toolbox for in game map editor.

I did manage to get one ship at least firing weapons in base which allows you to see what multiple lighted weapons fire will look like. I have been working on an actor framework (players/AI) to support networking, physics and so on which is still not quite finished. I should have it somewhat working in the next update for more AI controlled combat.

Lots to do but I am making progress. Look for more AI controlled ships and a working map editor in the next video.

Thanks for supporting Phoenix USC.

map8 20

In video. New map assets. New lighting features.



New video featuring real-time lighting and weapons effects..

New video featuring real-time lighting and weapons effects..

Phoenix Universe of Space Combat 1 comment

I have posted a new video (plus image) featuring real-time lighting and shadows. A quick run-and-gun test of weapons lighting effects.

New video featuring 6 new ships, weapons FX, backgrounds and FX, new map and more!

New video featuring 6 new ships, weapons FX, backgrounds and FX, new map and more!

Phoenix Universe of Space Combat

A new rocking video of Phoenix USC's progress featuring a new map, backgrounds and background FX, 6 new ships and weapons effects, particle FX, improved...

New video featuring asteroid rotation and colorful star field

New video featuring asteroid rotation and colorful star field

Phoenix Universe of Space Combat

Video of parallax map v-5 in 1080p for the first time. :) I have increased the map view to support a 1920x1080 view as well as added asteroid rotation...

PC and Android videos of parallax map v-4. New static lighted floor and wall parts

PC and Android videos of parallax map v-4. New static lighted floor and wall parts

Phoenix Universe of Space Combat 2 comments

Two videos and images showing version 4 of the parallax map running on the PC and Android on an 11" tablet. I have also included images of map system...

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Comments
YellzBellzDotCom
YellzBellzDotCom

I am currently using MonkeyX, the second version of Monkey and I absolutely love it!! I started writing my first phone app for Android in Java and when I was done, I started looking at porting to Iphone. Thats when I found MonkeyX. Within a Month I had my game completed and ported to Android and Iphone. It is definitely worth looking into. The language is very easy to pick up and porting to different devices/ platforms is a pretty easy routine.

Yellzbellz.com

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vibgyor
vibgyor

why is a programming language listed as a game engine?

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komodojr
komodojr

That is too freakin hot. how do you get this on vita without braking it?

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