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Phoenix USC using 1 Million map elements in new map system.

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Phoenix USC - 1 million map elements test.

Phoenix USC new map system running in game GUE.


Hi,

I have posted a video here (above) where I demonstrate Phoenix USC's new map system currently in development. The demo in this video is using 1 million map elements in a map space of roughly 41x41 million pixels. There are 6 layers of map spaces running in this video demo which allow for a really nice parallax view. The video also includes lighted map elements.

This new map system is designed to bring a detailed and rich visual experience to the game and supports upto 2 million map elements on the PC platform. All of this is running in Phoenix USC's GUE (graphic user environment) with multiple window based views of the map.

The mapping system is preforming very efficiently which will allow for an in-game sandbox style map editor which is up next on the development list. I will be adding in collision to this mapping framework and then starting to workout the best path forward for the in-game map editor.

So, be sure to take a look at the video and as soon as I have collision working with this new map system I will post a new one.

Thanks for supporting Phoenix USC.

New video of 'lighted' weapons impact effects

New video of 'lighted' weapons impact effects

Phoenix Universe of Space Combat 0 comments

I have a video posted showing real-time lighted weapons collision in two rendered real-time lighted map scenes. All running real-time in windows supported...

Phoenix USC - Map Lighting  - Interface

Phoenix USC - Map Lighting - Interface

Phoenix Universe of Space Combat 0 comments

I have posted some images of map lighting/Shadows and rendering. I have a video also demoing new UI design.

Phoenix USC - Video of real-time map Lighting and Shadows!

Phoenix USC - Video of real-time map Lighting and Shadows!

Phoenix Universe of Space Combat 1 comment

I have posted a video of Phoenix USC's new Alien Phoenix engine running a map with real-time lighting and shadows.

Phoenix USC: Android 'Window' based gaming GUI.

Phoenix USC: Android 'Window' based gaming GUI.

Phoenix Universe of Space Combat 1 comment

Incredible video of a 'Window' based gaming GUI running on Android. Update of the Alien Phoenix gaming framework.

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YellzBellzDotCom
YellzBellzDotCom

I am currently using MonkeyX, the second version of Monkey and I absolutely love it!! I started writing my first phone app for Android in Java and when I was done, I started looking at porting to Iphone. Thats when I found MonkeyX. Within a Month I had my game completed and ported to Android and Iphone. It is definitely worth looking into. The language is very easy to pick up and porting to different devices/ platforms is a pretty easy routine.

Yellzbellz.com

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vibgyor
vibgyor

why is a programming language listed as a game engine?

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komodojr
komodojr

That is too freakin hot. how do you get this on vita without braking it?

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