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Hi,

Third times a charm. :)

Instead of trying to be accurate in distance and depth for the parallax map view I chose to go for a stylized look and feel. I darkened the bottom layer of asteroids, added two galaxy images using an additive blend (over a static background), added another planet image and quickened the the planet movement rate. Together, along with lighted asteroid map images I think this stylized map works well and is smooth and playable.

Below are two images of the map and a video showing a fly through. It runs very well on the PC and Android and I wish I had a demo for you all to try out. With much of the mapping code done I will be working on adding real-time lighting and shadows to the new map system which should really make this map pop.

So, check out the video and thanks for supporting Phoenix USC.


Video of version 3 of the parallax map.


parallax v3 5 21 16 8


parallax v3 5 21 16 5


Images of the version 3 parallax map.


Video of mapping, collision and window based PC style GUI on Android tablet

Video of mapping, collision and window based PC style GUI on Android tablet

Phoenix Universe of Space Combat 0 comments

Video of collision, mapping and "Window" based GUI on Android tablet featuring new game graphics. I demonstrate Phoenix USC's unique and one of a kind...

Phoenix USC - 1 million map elements in new map system

Phoenix USC - 1 million map elements in new map system

Phoenix Universe of Space Combat 0 comments

Image and video of Phoenix USC's new map system currently in development using "1 Million" map elements.

New video of 'lighted' weapons impact effects

New video of 'lighted' weapons impact effects

Phoenix Universe of Space Combat 0 comments

I have a video posted showing real-time lighted weapons collision in two rendered real-time lighted map scenes. All running real-time in windows supported...

Phoenix USC - Map Lighting  - Interface

Phoenix USC - Map Lighting - Interface

Phoenix Universe of Space Combat 0 comments

I have posted some images of map lighting/Shadows and rendering. I have a video also demoing new UI design.

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Comments
YellzBellzDotCom
YellzBellzDotCom

I am currently using MonkeyX, the second version of Monkey and I absolutely love it!! I started writing my first phone app for Android in Java and when I was done, I started looking at porting to Iphone. Thats when I found MonkeyX. Within a Month I had my game completed and ported to Android and Iphone. It is definitely worth looking into. The language is very easy to pick up and porting to different devices/ platforms is a pretty easy routine.

Yellzbellz.com

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vibgyor
vibgyor

why is a programming language listed as a game engine?

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komodojr
komodojr

That is too freakin hot. how do you get this on vita without braking it?

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