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Monkey is a next-generation games programming language that allows you to create apps on multiple platforms with the greatest of ease. Monkey works by translating Monkey code to one of a different number of languages at compile time - including C++, C#, Java, Javascript and Actionscript. Monkey games can then be run on potentially hundreds of different devices - including mobile phones, tablets, desktop computers and even videogame consoles. Monkey saves you time and allows you to target your apps at multiple markets and app stores at once, potentially mutiplying sales several times over. So what are you waiting for? Get started with Monkey!

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Map lighting and Shadows.

Hi,

Above are images of a ship and a map scene rendered with lighting and shadows. This is basically a test of the rendering engine I'm using now and it works great (mojo2 for Monkey-X). You can see the ship is rendered with light and shadows along with the rest of the map scene. I will be using the mapping framework (code) from my earlier work on Phoenix USC which should look really awesome when up and running.

I am putting together a Phoenix USC specific video about the GUI and new developments there such as background screen casting and the above lighting developments. You can however check out this video (below) I made for my fellow coders where I demonstrate background screen casting. It shows how easy and flexible the new GUI is for Phoenix USC using my new gaming framework Alien Phoenix.

- Rich -


Phoenix USC - Video of real-time map Lighting and Shadows!

Phoenix USC - Video of real-time map Lighting and Shadows!

Phoenix Universe of Space Combat 1 comment

I have posted a video of Phoenix USC's new Alien Phoenix engine running a map with real-time lighting and shadows.

Phoenix USC: Android 'Window' based gaming GUI.

Phoenix USC: Android 'Window' based gaming GUI.

Phoenix Universe of Space Combat 1 comment

Incredible video of a 'Window' based gaming GUI running on Android. Update of the Alien Phoenix gaming framework.

Phoenix USC: Videos - Android testing! Lighting and shadows

Phoenix USC: Videos - Android testing! Lighting and shadows

Phoenix Universe of Space Combat 2 comments

Phoenix USC running on Android. I have posted a video of the PC configuration of PUSC's GUI and gaming framework running on Android. I have also included...

Phoenix USC: Video. weapons, interface, GUI and physics.

Phoenix USC: Video. weapons, interface, GUI and physics.

Phoenix Universe of Space Combat 0 comments

Android video soon. Testing of weapons, physics and user interface systems in the new window based GUI. True scale map views in auto scaling windows...

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YellzBellzDotCom
YellzBellzDotCom

I am currently using MonkeyX, the second version of Monkey and I absolutely love it!! I started writing my first phone app for Android in Java and when I was done, I started looking at porting to Iphone. Thats when I found MonkeyX. Within a Month I had my game completed and ported to Android and Iphone. It is definitely worth looking into. The language is very easy to pick up and porting to different devices/ platforms is a pretty easy routine.

Yellzbellz.com

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vibgyor
vibgyor

why is a programming language listed as a game engine?

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komodojr
komodojr

That is too freakin hot. how do you get this on vita without braking it?

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