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Wide screen video captured at a resolution of 5985x1080 featuring lighting effects.


Hi,

I have posted a new video captured at a resolution of 5985x1080 on a wide screen triple monitor setup as seen here. In this video I have enabled lighting effects which really adds to the overall look and feel. Testing in this wide screen mode helps to insure that the game and game engine will support 4k (and lesser) monitors. This test also confirms that a multiple monitor bug is now fixed.

tiple monitor 6tiple monitor 5

Full size images captured at a resolution of 5985x1080 featuring lighting effects.


I have also included two full size wide screen images (5985x1080 resolution) that show what the map looks like at the wide screen size as well as a good look at lighting effects. I'll be working on fixing a GUI bug next and also working at packaging up code getting it ready to go open source.

Thanks for your interest in Phoenix USC.

Phoenix USC- Triple monitor wide screen test of game engine

Phoenix USC- Triple monitor wide screen test of game engine

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Comments
YellzBellzDotCom
YellzBellzDotCom

I am currently using MonkeyX, the second version of Monkey and I absolutely love it!! I started writing my first phone app for Android in Java and when I was done, I started looking at porting to Iphone. Thats when I found MonkeyX. Within a Month I had my game completed and ported to Android and Iphone. It is definitely worth looking into. The language is very easy to pick up and porting to different devices/ platforms is a pretty easy routine.

Yellzbellz.com

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vibgyor
vibgyor

why is a programming language listed as a game engine?

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komodojr
komodojr

That is too freakin hot. how do you get this on vita without braking it?

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