• Register

iSDGE is an open source 3D game engine for iPhone, iPad and iPod Touch. It is based on iOS 4 and under steady developement. Currently it only features rendering of 2D and 3D objects and no physics, audio or networking yet. It offers a flexible and easy to use shader system using OpenGL ES 2.0. A powerfull terrain system and a fast stencil shadow implementation. The focus is on speed and especially ease of use. The engine is mostly written in C++ and one small part in Objective-C. iSDGE features its own fast to load model format and comes with a exporter for Blender.

Add media Report RSS iSDGE Basic Bullet physics implementation
Post comment Comments
Cnaff
Cnaff - - 510 comments

so awesome!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

This video shows iSDGEs basic bullet implementation for rigid bodies. This video is recorded from within the simulator and runs faster and looks better on the real device.