The Imperial Gamel Engine is a game engine developed by "wow-bomb game studios" for creating 3D games of all genres. IE architecture also supports creating of 2D games. Targeting goals of IE was creating games with high-end cinematics, game scenes with mass of different gamelogic processes and large game servers, containing entire star systems with procedural planets (with cities and megalopolises) and star bodies.

Post news Report RSS "Imperial Game Engine 2.7.3 (aka )"(15 january 2018 update)

XPN 215 - added: quick imaterial rebuild. - added: LawMaker node finder. - added: Physics Trimesh - added: OGRE 2.1 1.1.2018 brance update beggins. - added: CCD Physics Collision - bugfix: unloading flow clasess; - added: imperial-script nodes: physics pivot

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"Imperial Game Engine 2.7.3 (aka )"(15 january 2018 update).

XPN 215

- added: quick imaterial rebuild.
- added: LawMaker node finder.
- added: Physics Trimesh
- added: OGRE 2.1 1.1.2018 brance update beggins.
- added: CCD Physics Collision

- bugfix: unloading flow clasess;

- imperial-script nodes: physics pivot

XPN 216

- added: secondary actor selecting;

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New Spline Skeletal Animation Builder

- added: setDetailMapOffsetScale( for normal map details.

XPN 217

- bugfix: collisions.
- uplate: OGRE 2.1 2018.1.1
- added: emmisive mat, receive shadows mat.

XPN 218

- added: new preferences for ICamera actor:
"ACTOR_ICAMERA_COLLECT_LIGHTS"
"ACTOR_ICAMERA_LOD_BAIS"

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XPN 219

- added: derived actor attaching.

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