The Imperial Gamel Engine is a game engine developed by "wow-bomb game studios" for creating 3D games of all genres. IE architecture also supports creating of 2D games. Targeting goals of IE was creating games with high-end cinematics, game scenes with mass of different gamelogic processes and large game servers, containing entire star systems with procedural planets (with cities and megalopolises) and star bodies.
Imperial Game Engine 2.6.3(2017.10.16) out. Every who have time on his IGE License, can update engine from:: Kohedlostudio.forum2x2.ru
Currently AAA chinemathic renderer, was modified, and perfected AniTE Editor.
XPN 202 - added: OrbitalActorViewer.ifn "ConnectToAccountDataBase.ifn" "OnAccountDB.ifn"
"Imperial Game Engine 2.6.1" 15 september 2017 update. XPN 201 - released MotionCapture System. - added 3DActor MoCap Marker.
Project Name: WROFFGame POC Version: 0.3 Introduction: WROFFGame POC- is "proof of concept" for Game Template, based on Multiplayer technologies, as Local...
"Imperial Game Engine SDK" 1 september 2017 update. XPN 197 -added 12 new types ICG primitives. - BOX - CAPSULE - CONE - CYLINDER - ICOSPHERE - PLANE...
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