The Imperial Gamel Engine is a game engine developed by "wow-bomb game studios" for creating 3D games of all genres. IE architecture also supports creating of 2D games. Targeting goals of IE was creating games with high-end cinematics, game scenes with mass of different gamelogic processes and large game servers, containing entire star systems with procedural planets (with cities and megalopolises) and star bodies.
"Imperial Game Engine SDK" 15 JANUARY 2017 update.
- fixed destroy all IMOdel physix
- added optimization statistics for main loop.
- added variable "Actors_Parent_IScene.ifn"
- fixed selecting terrainactor in editor.
- fixed copying resources instances.
- fixed hiding submodels.
- fixed selecting imodels on iscenes.
- added new game system Dialogue_MapNavigation_Table.ifn
(this for dialogs or map quests navigator two click functional)
- added smooth text showing/hiding in "Set_Text(GUIElement).ifn"
"Imperial Game Engine SOURCE" 1 january 2017 update (released)
"Imperial Game Engine SDK" 15 november 2016 update. XPN 72 - [2.5] added "C++FPSCollisions.ifn" flow-node. - [2.5] added debug geometry for raycasting...
"wow-bomb games studios" loking to propose his game engine licenses for gamedevelopers that ready add to his game conver transporter new middle quality...
1 november 2016 update. XPN 66 - fix: mousepicking 3d objects in game. - added BILBOARD_MASK flag for raycasting. - fixed actor ehitor mouseclick selection...
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