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The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring expensive licenses.

Post news Report RSS Particle Emitter Editor Preview Video

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Particle Emitter Editor.

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Particle Emitter Editor Video

This time the video is about the Particle Emitter Editor. I decided to switch place with the conversation editor since I'm currently working on a few things there. Like the last one this video tries to give an insight in how things are done and how the editor works. The video will be up first again on YouTube and in lower quality on ModDB. So here is the video.

As always feedback welcome and will be gladly taken into account for the first release.

Make sure to watch it full-screen, it's 1680 wide.

Daily Grinding

The last days had been mostly about fixing bugs and moving game scripts around. In particular I'm using the ZPOC project to identify game scripts that are generic enough to be moved into the game engine itself for people to use out of the box for their projects. For this I especially reworked the conversation system scripts. They are now more decoupled from the game scripts allowing to use them, reuse them or not using them at all. But more about this the next time.

Outlook

Next up is more work on the conversation system and conversation editor. This is a larger task since the conversation system is an important part of the game itself. Different game mechanics will be implemented using the conversation system so you can imagine getting it to work properly is important and a large task. Next time I'll show more.

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