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The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring expensive licenses.

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Add media Report RSS Improved Mirrors (view original)
Improved Mirrors
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SinKing
SinKing - - 3,119 comments

I think one thing about mirrors is that they are never perfect. So you could make them a bit uneven or less uniform.

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Dragonlord Author
Dragonlord - - 1,934 comments

I'll see what I can do there. Problem is that using the mirror texture property the scene is actually rendered as if looking through a window opening. I might be able to add a bit of distortion like behind transparent objects. Adds to the render cost but I'll try to figure out something.

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SinKing
SinKing - - 3,119 comments

How about simply overlaying a dirtmap or something like that, instead of distorting the actual image? Just so the mirror has a little bit of texture to separate it from identical backgrounds.

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Dragonlord Author
Dragonlord - - 1,934 comments

For something like that I've got plans.

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notaclevername
notaclevername - - 522 comments

What if you put a box model in front of it, with a distorted texture, and not allow the mirror to render the box. Then you get a distorted mirror, you could also make a broken mirror distorted texture.

sorry, posted this without reading all the commments.. ehh im tired, still loving this engine!

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notaclevername
notaclevername - - 522 comments

speaking of broken mirrors, a nicely made broken mirror texture complete with wood backing, behind the broken shards would make a nice effect.. but certain mirror bits should take on random directions of reflection.. hope that makes sense, good luck! :D

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Description

Improved rendering of mirrors. Here three pointing in different directions. Still needs work on the speed front but it's getting better.