• Register

The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Vehicle Physics Test 4
Post comment Comments
Jdawgg25 Author
Jdawgg25 - - 158 comments

See more information at: Jordonmd.blogspot.com

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Recently I added an exhaust particle effect to the vehicle. The standard vehicle class in my game engine has a hand brake that locks the rear wheels, thereby creating some drag and slowing the car down. That part is realistic. What isn't realistic is the rear wheels still have full traction. If you've ever pulled a hand brake in a car while moving you've notice that the rear end loses traction and wants to swing around causing a spin. It can be useful for making tight 180 degree turns, orienting your car coming into a turn and for good 'ol fashioned fun. This is why I kept this feature. I plan on adding a similar particle effect to the actual engine. Thanks for watching this brief video update