The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!
Water is one of the most complex shaders to render in games. I am pleased to announce that I was able to implement an ocean shader with wave ripples and light reflecting on the surface.