The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!
The following screenshots shows work-in-progress footage of the particle system. The particle system is running entirely on the GPU and uses the vertex shader to animate particles. The smoke is a custom particle effect for creating a giant plume of long lasting smoke.