The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!
This is an updated version of the Parallax Occlusion Mapping sample from the XNA Community website on CodePlex. This sample has been updated to XNA 4.0 and I fixed the particles and got it working for the most part.