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The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category.

Tutorials RSS Feed Summary List Tutorials  (0 - 30 of 35) (view official)
New Voxel Prefab Tool Tutorials
KonCraft

New Voxel Prefab Tool Tutorials

May 25, 2013 KonCraft Basic mapping/technical 0 comments

We have been working hard on making more tools to make it even EASIER to make and design things in KonCraft. This tutorial goes in depth on the recorder...

ScumbleShip Tutorial - Part One (Getting Started)
ScrumbleShip

ScumbleShip Tutorial - Part One (Getting Started)

May 22, 2013 ScrumbleShip Basic installers 0 comments

Part one of many in my new ScrumbleShip tutorial series. In this episode, learn to download and run ScrumbleShip on a Windows computer.

Using the Voxel Prefab Maker
KonCraft

Using the Voxel Prefab Maker

May 21, 2013 KonCraft Basic mapping/technical 1 comment

In this video tutorial, I show you how to use the recorder cube to copy and paste anything you make in KonCraft.

Creative process in conceptual and graphics development in videogames
Reactor Heart

Creative process in conceptual and graphics development in videogames

Apr 18, 2013 Reactor Heart Basic concept art 0 comments

Graphics and conceptual development process of final game art and sprites. Look Reactor Heart's pixel art process !!

Help Volty, Game Prod. Focus
Help Volty

Help Volty, Game Prod. Focus

Feb 12, 2013 Help Volty Intermediate level design/theory 0 comments

Friendly collaboration combined with a love of simple video games, brings this simple strategy game called Help Volty.

Creating your first Genix map
Genix

Creating your first Genix map

Dec 1, 2012 Genix Basic mapping/technical 0 comments

In this tutorial we look at how to get to grips with the level editor packed in today's 1.6 patch for Genix.

The Carrot, The Stick, and The Energy Tank
Magicians and Looters

The Carrot, The Stick, and The Energy Tank

Aug 14, 2012 Magicians and Looters Basic level design/theory 5 comments

Build non-linear levels that lead your players by the nose without them knowing any better (2D platformer focus).

GUI Layout Tutorial
ScrumbleShip

GUI Layout Tutorial

Aug 13, 2012 ScrumbleShip Intermediate ui/hud 3 comments

New to ScrumbleShip? Confused? Then check out this tutorial for help with the User Interface!

The Five and a Half Filters of Game Creation
The Amazing Goblin's Workshop

The Five and a Half Filters of Game Creation

Jun 17, 2012 The Amazing Goblin's Workshop Intermediate design/concepts 1 comment

Right, we passed by many thoughts, and we even structured some interesting ideas, now we have to separate the best ideas, and how do we separate a good...

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 17, 2012 Intermediate design/concepts 7 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

Personal Daemon
Game

Personal Daemon

Apr 9, 2012 Advanced design/concepts 13 comments

Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by Socrates...

Axil Cheats
Axil

Axil Cheats

Mar 22, 2012 Axil Basic design/concepts 0 comments

Axil is a fun game to play. This is the document that gives you the information about the cheats in this game.

What a game designer needs to know?
Game

What a game designer needs to know?

Mar 16, 2012 Basic design/concepts 14 comments

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has...

6 steps to play with player's mind
Game

6 steps to play with player's mind

Mar 14, 2012 Intermediate design/concepts 26 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

Creating, Compiling, and Deploying Native Projects from the Android NDK
Game

Creating, Compiling, and Deploying Native Projects from the Android NDK

Feb 21, 2012 Basic other 0 comments

Compile and deploy official sample applications from the Android NDK with Ant build tool and native code compiler ndk-build

Interface Designing for Games in iOS
Game

Interface Designing for Games in iOS

Feb 1, 2012 Basic ui/hud 1 comment

The top ten grossing applications list is consistently flooded with games, as users look for entertainment on their iPhone or iPad.

Animating Properties and Tweening Pages in Android
Game

Animating Properties and Tweening Pages in Android

Jan 27, 2012 Basic animation 0 comments

In this article by Alex Shaw, we will build on tweening techniques and also apply some new techniques that were introduced in Android 3.0.

Rolling Coaster Basic Tutorial
Rolling Coaster - a game of racing

Rolling Coaster Basic Tutorial

Jan 12, 2012 Rolling Coaster - a game of racing Basic pr 2 comments

Rolling Coaster - a game of racing is a marble racing game intent on being an arcade action game geared towards realistic physics. This first tutorial...

Uses of Box2D Physics Engine with Cocos2D
Game

Uses of Box2D Physics Engine with Cocos2D

Jan 12, 2012 Basic level design/theory 0 comments

This Cocos2d article we will explain the most common uses of physics in games using Box2D as our engine of choice.

Cocos2d: Working with Sprites
Game

Cocos2d: Working with Sprites

Dec 25, 2011 Intermediate animation 0 comments

Cocos2d is first and foremost a rich graphical API which allows a game developer easy access to a broad range of functionality. In this article, we will...

Towns 0.37 TN Guide (Basic building)
Towns

Towns 0.37 TN Guide (Basic building)

Dec 2, 2011 Towns Basic other 14 comments

This intuitive guide serves as a means to introduce new characters to the complex building scheme in Towns. These guides will each handle a single aspect...

Baby steps tutorial
Towns

Baby steps tutorial

Nov 16, 2011 Towns Basic other 3 comments

A short tutorial to introduce the very first steps of the game.

Modding / Scripting Project Zomboid
Project Zomboid

Modding / Scripting Project Zomboid

Jul 29, 2011 Project Zomboid Basic client side coding 7 comments

A beginners guide to customizing Project Zomboid, using editable script files.

Creating a game: General tips and advice
Rune Masters

Creating a game: General tips and advice

Jul 9, 2011 Rune Masters Basic other 4 comments

Welcome to another part of our game development series. This time it will be little bit different as you will now receive tips and pieces of advice from...

Creating a game: Forming a team and organizing your work
Rune Masters

Creating a game: Forming a team and organizing your work

Jun 29, 2011 Rune Masters Basic management 7 comments

Welcome to the 4th part of our “Creating a game” series. You can read older articles here. If you’re creating your first ever game and you don’t know...

Through the Magnifying Glass: Part Three
Wyv and Keep

Through the Magnifying Glass: Part Three

May 19, 2011 Wyv and Keep Intermediate ui/hud 3 comments

The last in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Through the Magnifying Glass: Part Two
Wyv and Keep

Through the Magnifying Glass: Part Two

May 8, 2011 Wyv and Keep Intermediate ui/hud 3 comments

The second in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Through the Magnifying Glass: Part One
Wyv and Keep

Through the Magnifying Glass: Part One

Apr 26, 2011 Wyv and Keep Intermediate ui/hud 2 comments

The first in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Clones Level Editor - Dynamic Spawn Points
Clones

Clones Level Editor - Dynamic Spawn Points

Mar 22, 2011 Clones Advanced level design/theory 0 comments

Using the logic traps and event triggers available we can move the spawn points around the map to add a twist to gameplay.

Wiki: A Guide to Pitching Your Game
Party of Sin

Wiki: A Guide to Pitching Your Game

Oct 28, 2010 Party of Sin Basic other 5 comments

Here is a guide to pitching a video game that I came up with while we were pitching Party of Sin to distributors. This is based on our experience and...

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Released Sep 1, 2007
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