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CryENGINE®3 is the first PC, Playstation®3, and Xbox 360™ all-in-one game development solution that is Next-Gen ready with scalable computation and graphics technologies. Using the CryENGINE®3, you can start the development of your next generation games today. CryENGINE®3 is the only game engine that provides multi-award winning graphics, state-of-the art lighting, physics and AI, out of the box. The famous CryENGINE®3 Sandbox™ editor is a production proven, third-generation real-time tool suite designed and built by AAA developers. CryENGINE®’s powerful real-time renderer is now even better! DirectX 11 (DX11) support significantly enhances the capabilities of the renderer within CryENGINE®3, allowing for some of the best visuals ever seen.

Post tutorial Report RSS CryEngine 3 SDK (Sandbox) Tutorial part 13: Prefabs [HD]

Hello everybody to my 13th part of my Cryengine 3 tutorial series. Today we are going to talk about Prefabs. Prefabs are basically virtual objects that you can populate with any object of you scene and than place the prefab anywhere in your scene and a copy of the object you have placed in the prefab will appear. This method just basically allows a much quicker workflow and brings some organization to your project

Posted by on - Basic Props Modelling


Hello everybody to my 13th part of my Cryengine 3 tutorial series. Today we are going to talk about Prefabs. Prefabs are basically virtual objects that you can populate with any object of you scene and than place the prefab anywhere in your scene and a copy of the object you have placed in the prefab will appear. This method just basically allows a much quicker workflow and brings some organization to your project

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