The CryENGINE™ comes complete with all of its internal tools and also includes the CryENGINE Sandbox world editing system. Licensees receive full source code and documentation for the engine and tools. Support is provided directly from the R & D Team that continuously develops the engine and can arrange teaching workshops for your team to increase the learning process.

The engine supports all video and hardware currently on the market. New hardware support is constantly added as it becomes available.

  • CryENGINE Sandbox is a real-time game editor offering "What you see is what you PLAY" feedback.
  • Renderer integrates indoor and outdoor technology seamlessly. Offers rendering support for OpenGL & DirectX 8/9, XBox using latest HW features, PS2 and GameCube.
  • Physics System supports character inverse kinematics, vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. The system is integrated with the game and tools.
  • Character Inverse Kinematics & Animation Blending allows a character model to have multiple animations while looking believable.
  • AI System enables team based AI and AI behaviors defined by scripts. Ability to create custom enemies and behaviors without touching the C++ code.
  • Interactive Dynamic Music System tracks and responds to the player's actions and situations and offers CD Quality playback in full 5.1 surround sound.
  • Environmental Audio & SFS Engine ability to accurately reproduce sounds from nature with seamless blending between environments and interior/exterior locations in 5.1 audio. Includes EAX 2.0 audio support.
  • Network Client and Server System manages all network connections for the multiplayer mode. It is a low-latency network system based on client/server architecture.
  • Shaders a script system used to combine textures in different ways to produce visual effects. Supports real time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects, animated textures, transparent computer displays, windows, bullet holes, and shinny surfaces.
  • Terrain uses an advanced heightmap system and polygon reduction to create massive, realistic environments. The view distance can be up to 2km when converted from game units.
  • Lighting and Shadows a combination of precalculated, real time shadows, stencil shadows and lightmaps to produce a dynamic environment. Includes high-resolution, correct perspective, and volumetric smooth-shadow implementations for dramatic and realistic indoor shadowing. Supports advanced particles technology and any kind of volumetric lighting effects on particles.
  • Fog includes volumetric, layer and view distance fogging to enhance atmosphere and tension.
  • Tools Integration objects and buildings created using 3ds max™ or Maya® are integrated within the game and editor.
  • Polybump™ standalone or fully integrated with other tools including 3ds max™.
  • Scripting system based on the popular LUA language. This easy to use system allows the setup and tweaking of weapons/game parameters, playing of sounds and loading of graphics without touching the C++ code.
  • Modularity entirely written in modular C++, with comments, documentation and subdivisions into multiple DLLs.
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We Need Your Support!



Its finally happening.
Darkness Anomaly is out on the Indie Development Fund from the CRYENGINE. And we need your support to get us funded! And all you need to do is click the "LIKE PROJECT" Button on the Darkness Anomaly project Site.

With your help we will be able to create more amazing content and improve the quality of Darkness Anomaly to make it more awesome then it is at the moment!

So its simple, you click the "Like Project" Button
And we create the most amazing horror experience in an indie game!

We would really appreciate your support for Darkness Anomaly!

Support Darkness Anomaly!


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3D embeds with Sketchfab on IndieDB!

3D embeds with Sketchfab on IndieDB!

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Steam Greenlight Submission - Please Vote!

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Cradle, Combat Update! Kickstarter going strong!

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We're over 50,000$ donated on Kickstarter, but we still need your help! Here's a breakdown of our RealFight Combat System. Enjoy!

Cradle, Upcoming Indie of the Year, launches Kickstarter!

Cradle, Upcoming Indie of the Year, launches Kickstarter!

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All new content – New Gameplay Video – All on Kickstarter.

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Comments  (0 - 10 of 15)

"good tuts"? yes, years of forsaking LIFE and learning lua scripting should do it for this engine

Reply Good karma Bad karma+5 votes

Anyone know any good tutorials for this engine?

Reply Good karma Bad karma+2 votes

you guys should check out mod for FarCry many of them made the game looking unbelieveable.
one mod is called The Delta Sector.
the graphics are amazing it looks a bit like crysis.
im a CryEngine modder by myself and i know that the CE1 has alot of features who have never been used in this game.
and this is a old video the games looks much more better.
i think that was a pre alpha version of the engine

Reply Good karma Bad karma+4 votes

have you seen farcry 2010?

Reply Good karma Bad karma+3 votes

ok how do you add npcs? is it multiplayer, i want to make a vast rpg med evil game anyway i can get info about it. i own a new game development site and im trying to make my first game

Reply Good karma Bad karma+2 votes

CryEngine is only used by one game only?

Reply Good karma Bad karma+3 votes

Aion ( is a game developed with CryEngine (1) so there are two commercial games: Far-cry (1) & Aion. But don't forget all the massive good (released!!!) mods for the cryEngine(1).

Reply Good karma Bad karma+2 votes

Delete My message

Reply Good karma Bad karma+3 votes

Should add aion to list of PC games

Reply Good karma Bad karma+3 votes

This engine has lot of untapped potential, providing quality w/o ULTRA heavy sys req....

Reply Good karma Bad karma+1 vote
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