---(Project is dead)---
Updated 4 months ago
TBD
Single Player
Adventure
In Los Submarinos mystery is everywhere. You must find it earlier until it finds you!
Introduction
Construct is a free powerful and easy to use development software for both DirectX 9-based games and applications. It includes an event based system for defining how the game or application will behave, in a visual, human-readable way - easy enough for complete beginners to get results quickly. Optionally, advanced users can also use Python scripting to code your creations.
Construct is not a commercial software project, and is developed by volunteers. It is 100% free to download the full version - no nag screens, adverts or restricted features at all.
Features
Create games and applications with:
* Super fast hardware-accelerated DirectX 9 graphics engine
* Add multiple pixel shaders for special effects, including lighting, HDR, distortion, lenses and more
* Advanced rendering effects like motion blur, skew and bumpmapping (3D lighting)
* Innovative Behaviors system for defining how objects work in a flexible way
* Physics engine for realistic object behavior
* Place object on different layers for organising display, parallaxing, or whole-layer effects - also freely zoom individual layers in and out with high detail
* Debugger giving you complete control over all aspects of your game for testing purposes.
* Python scripting for advanced users - however, Construct's Events system is still powerful enough to complete entire games without any scripting.
* Smaller, faster specialised runtime for applications
* 60+ plugins ranging from Tiled Background to Windows controls and a C++ plugin SDK for custom development
Development process
Construct is developed open source under the General Public License (GPL). This means you can download and use Construct for free, but it also means that the underlying source code - the code that defines how the program works - is also freely available. This means other programmers are free to fix errors in the code and make their own contributions to Construct. Development is located on Construct's SourceForge.net page.
For more information, see Open-source Software (Wikipedia) and GPL (Wikipedia), the open-source license Construct uses.
User Interface Library
Construct uses the Prof-UIS professional user interface library, with kind permission of FOSS Software, Inc. Remember if you wish to use this library in your own project, you must purchase the appropriate license from the website.
0 comments by Fervir on May 13th, 2013
I haven't been working on SpookyQuest as fervently as I would like to be recently, for a couple of reasons, one being that I don't have a lot of free time now, but I'm feeling the momentum beginning to build up.
Another reason that I hadn't been working on SpookyQuest was because I was working on other games.
They're really short games, but they're the first projects that I've finished and am pretty proud of.
The first of the games is Plant'sQuests, an RTS about plants made for the AGDG bootcamp where the goal/theme was to make a game about plants within about 3 weeks. I only spent about a week on doing the art and the gameplay. Check it out here.
The second game I got around to making was Play The Game for the LudumDare competion #26, a worldwide gamejam where you work solo to create a game starting from pretty much scratch. All non code assets like sprites, sounds and music had to be done within the 48 hours. The game also has to be based on the theme which was minimalism, which I forever think is tough to make a meaningful concept out of. What I got out of that 48 hours was a set of 20 minigames where you click, move, shake and drag the mouse to do whatever task comes up. You can download it here.
The last of the games was one that I made in about 8 hours called GROOVEBIRD.
I've always wanted to try out making a rhythm game, and I was inspired by an animated gif of a dancing punching bird named GROOVEBIRD. You can check this one out here.
I'm looking for the time to work on SpookyQuest, and it's pretty tough. Thing's just get too tough to work on in short bursts. I'll get started and have to end early only to have to start from the beginning the next time I work on it, so a lot of the things I have to work on, I need to work on it all the way through. A lot of the problems that I'm running into are due to me running into problems that were caused by my inexperience with the Construct Classic program when I first started the project. This means I'm working on fixing and/or finding workarounds to things that I've already done. But alas, things are moving forward, but just very slowly. I've been working on adding more stuff to the dungeon and now there's 34 rooms to explore, and most of them have puzzles and secrets and bosses in them. I've also started working on dialogue trees, some kind of questing system and a shopping system where you can buy and sell items. Now, these systems won't really be fleshed out because of the scope of the game. I've only planned to have one dungeon to be playable, but it's a pretty big dungeon I think so far.
You can all look forward to a demo this week, I'll try to get everything all polished up before the weekend is up at least. I might have to take out arena mode for this one though, due to one of problems I mentioned earlier. But hey, the dungeoneering is where it's at. You can expect to play with all the weapons I have in the game to solve all the puzzles and fight all the bosses. Sounds good right? It'll be here when I get to it.

Also, check follow me on tumblr where I'll be posting all of my game development progress, news and the like. I'll still be posting on IndieDB for SpookyQuest, but you won't get to see many of my smaller projects that don't have their own dedicated pages.
In Los Submarinos mystery is everywhere. You must find it earlier until it finds you!
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guys is site scirra.com a live or a down?
can't open, i'm sad
its still going
This game is probably one of the best I've seen. I've tried scripting systems similar to Construct's (primarily RTS games like Star Wars: Galactic Battlegrounds), and I have to say this leads the pack. Also, the fact that you can make commercial games without having to do anything, other than credit the original devs, is a rather nice bullet-point in choosing this engine.
As for multi-platform development... I frankly am not that deeply concerned as of yet. While I do look forward to making my gamessome day work on Linux and Mac as well, the PC is a good proving ground before you go further. It's better to know if you're ready to actually develop games before you start something like a Source Mod or a 3D game (such as a game using CryEngine3, UDK, or Unity).
The problem with this program is that there isnt any cross programing or anything. this needs fixed or i will quit using this when i upgrade, which i will be soon. please fix this.
Construct 2 has multi-platform support.
im just afraid of newbie products which die after 1 week of developement.
"Release Date: Released Jan 10, 2008 "
emm, yea.......
Great programm, to make interesting 2d games.
REAL GOOD,And easy to learn
i am going to try it now ;)