More a platform than an engine, Adobe® Flash® Professional is the industry standard for interactive authoring and delivery of immersive experiences that present consistently across personal computers, mobile devices, and screens of virtually any size and resolution.
Here's some awesome news for Don't Kill Her ! The project has been awarded a grant ! The contest (Call for Projects : Swiss Games) took place in Switzerland...
At last, something fans wanted since a long time, a proper making of of this flash interface game ! I've teased about it for a few months, so here it...
All audio needed so far and all AI needed so far has been completed along with a lot more work! :D
With a world reset just a few weeks ago, new features and fixes, a whole mess of new players, and rapidly-increasing ferocity on the fields of battle...
Thanks to all your support, TinyKeep is now been successfully funded. Plus Part 5 of our AI series as promised.
In this update a lot has happened! click to read more ;D
Learn about how we accomplish Group Chasing Behaviours. Also, today we introduce a new monster - the Skeleton Archer with Ranged Attacks!
Let’s have new info. As you’ve seen, this last months it works really fast for the production. Hundreds hours of work passes for a more effective IFSCL...
Learn how Hungry Skeletons consume corpses to raise more companions of the undead.
Ben our gameplay and concept designer talks about seeds, what they are, and how they affect the level's difficulty.
Use your voice to guide a hot air balloon through obstacles in The Howler, a new side-scroller available now on Desura and iOS.
Learn how TinyKeep's AI handles monster retreat and defensive behaviours! Also a brief mention on the minor improvements over Part 1 - thanks to community...
Introducing the Pocket Inventory system, a innovative and simple mechanic that combines player customization, inventory management and skills.
The first of the multi-part series of updates about TinyKeep's AI! Over the next few days I will be posting a series of videos about the monster intelligence...
We've reached a milestone in our Kickstarter progress, we're now over a quarter of the way there! Thanks very much to our backers so far. For today's...
There are a lot of articles out there detailing procedural dungeon generation, although most are pretty basic. Here is my take on the subject.
TinyKeep was launched on Kickstarter a few days ago, and it has already been listed on Staff Picks within a few hours!
Apocalypse City: Latest Update! v2.60 Presents a number of upgrades and improvements to continue making Apocalypse City's Gameplay and experience better...
Already ? Oh yes ! A brand new version of the IFSCL (2.2.9), with new programs, better animations and Immu's Room code for 2.2.6 !
New version is coming : Changelog completed, time to celebrate the third anniversary with a cool short trailer !
Where are we now? A brief catchup on why Lawless is now Street Heroes and how the game has evolved from four guys at university throwing around ideas...
We have a bit of an update to our UI art and would love for some feedback!
News about the next version, (content, release date), bonus code for the 2.1.5, everything you need to know for two good months.
Avant-Garde is a simulation/RPG where you play as an artist in 19th century Paris. You can play it now!
Avant-Garde is a simulation/RPG where you play as an artist in 19th century Paris. It has been delayed by a couple days, read more here!
The new IFSCL is released : trailer, changelog pictures, everything you wanted to see about it !
Avant-Garde is a simulation/RPG where you play as an artist in 19th century Paris. Read more about new artistic movements here.
Avant-Garde is a simulation/RPG where you play as an artist in 19th century Paris. Read more about artistic movements here.
Avant-Garde is a game where you play as an artist in 19th century Paris, create paintings and meet artist such as Van Gogh, Dali and Picasso.