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More a platform than an engine, Adobe® Flash® Professional is the industry standard for interactive authoring and delivery of immersive experiences that present consistently across personal computers, mobile devices, and screens of virtually any size and resolution.

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Don't Kill Her won a contest !
DON'T KILL HER

Don't Kill Her won a contest !

Jun 15, 2013 DON'T KILL HER 0 comments

Here's some awesome news for Don't Kill Her ! The project has been awarded a grant ! The contest (Call for Projects : Swiss Games) took place in Switzerland...

IFSCL Inside - A Making Of the IFSCL !
IFSCL [Code Lyoko Game]

IFSCL Inside - A Making Of the IFSCL !

Jun 9, 2013 IFSCL [Code Lyoko Game] 9 comments

At last, something fans wanted since a long time, a proper making of of this flash interface game ! I've teased about it for a few months, so here it...

Audio + AI
Gardini

Audio + AI

Jun 7, 2013 Gardini 0 comments

All audio needed so far and all AI needed so far has been completed along with a lot more work! :D

New World, New Features, New Players, and More
Tribal Hero

New World, New Features, New Players, and More

Jun 5, 2013 Tribal Hero 2 comments

With a world reset just a few weeks ago, new features and fixes, a whole mess of new players, and rapidly-increasing ferocity on the fields of battle...

TinyKeep Successfully Funded!
TinyKeep

TinyKeep Successfully Funded!

Jun 3, 2013 TinyKeep 0 comments

Thanks to all your support, TinyKeep is now been successfully funded. Plus Part 5 of our AI series as promised.

Big Update 2!
Gardini

Big Update 2!

Jun 2, 2013 Gardini 2 comments

In this update a lot has happened! click to read more ;D

TinyKeep's AI System (Part 4 of 5)
TinyKeep

TinyKeep's AI System (Part 4 of 5)

May 28, 2013 TinyKeep 1 comment

Learn about how we accomplish Group Chasing Behaviours. Also, today we introduce a new monster - the Skeleton Archer with Ranged Attacks!

Big Update!
Gardini

Big Update!

May 28, 2013 Gardini 0 comments

A lot more in game and its looking better than ever! :D

IFSCL 2.4.2, always more infos ! And a trailer !
IFSCL [Code Lyoko Game]

IFSCL 2.4.2, always more infos ! And a trailer !

May 23, 2013 IFSCL [Code Lyoko Game] 10 comments

Let’s have new info. As you’ve seen, this last months it works really fast for the production. Hundreds hours of work passes for a more effective IFSCL...

TinyKeep's AI System (Part 3 of 5)
TinyKeep

TinyKeep's AI System (Part 3 of 5)

May 23, 2013 TinyKeep 2 comments

Learn how Hungry Skeletons consume corpses to raise more companions of the undead.

Talking about Seeds and Difficulty
TinyKeep

Talking about Seeds and Difficulty

May 21, 2013 TinyKeep 0 comments

Ben our gameplay and concept designer talks about seeds, what they are, and how they affect the level's difficulty.

The Howler Gameplay Preview
The Howler

The Howler Gameplay Preview

May 19, 2013 The Howler 1 comment

Use your voice to guide a hot air balloon through obstacles in The Howler, a new side-scroller available now on Desura and iOS.

TinyKeep's AI System (Part 2 of 5)
TinyKeep

TinyKeep's AI System (Part 2 of 5)

May 19, 2013 TinyKeep 1 comment

Learn how TinyKeep's AI handles monster retreat and defensive behaviours! Also a brief mention on the minor improvements over Part 1 - thanks to community...

Stats, Weapons and Loot
TinyKeep

Stats, Weapons and Loot

May 16, 2013 TinyKeep 0 comments

Introducing the Pocket Inventory system, a innovative and simple mechanic that combines player customization, inventory management and skills.

TinyKeep AI's System (Part 1 of 5)
TinyKeep

TinyKeep AI's System (Part 1 of 5)

May 14, 2013 TinyKeep 5 comments

The first of the multi-part series of updates about TinyKeep's AI! Over the next few days I will be posting a series of videos about the monster intelligence...

Kickstarter Progress, and delving into the Pet system!
TinyKeep

Kickstarter Progress, and delving into the Pet system!

May 10, 2013 TinyKeep 0 comments

We've reached a milestone in our Kickstarter progress, we're now over a quarter of the way there! Thanks very much to our backers so far. For today's...

Dungeon Generation Demo
TinyKeep

Dungeon Generation Demo

May 8, 2013 TinyKeep 0 comments

There are a lot of articles out there detailing procedural dungeon generation, although most are pretty basic. Here is my take on the subject.

TinyKeep Kickstarter
TinyKeep

TinyKeep Kickstarter

May 8, 2013 TinyKeep 0 comments

TinyKeep was launched on Kickstarter a few days ago, and it has already been listed on Staff Picks within a few hours!

Apocalypse City: Latest Update! v2.60
Apocalypse City

Apocalypse City: Latest Update! v2.60

Apr 26, 2013 Apocalypse City 0 comments

Apocalypse City: Latest Update! v2.60 Presents a number of upgrades and improvements to continue making Apocalypse City's Gameplay and experience better...

IFSCL 2.2.9 released
IFSCL [Code Lyoko Game]

IFSCL 2.2.9 released

Apr 20, 2013 IFSCL [Code Lyoko Game] 0 comments

Already ? Oh yes ! A brand new version of the IFSCL (2.2.9), with new programs, better animations and Immu's Room code for 2.2.6 !

IFSCL 2.2.6 released !
IFSCL [Code Lyoko Game]

IFSCL 2.2.6 released !

Apr 13, 2013 IFSCL [Code Lyoko Game] 3 comments

New version is coming : Changelog completed, time to celebrate the third anniversary with a cool short trailer !

Street Heroes, Full Steam Ahead!
Street Heroes

Street Heroes, Full Steam Ahead!

Mar 22, 2013 Street Heroes 1 comment

Where are we now? A brief catchup on why Lawless is now Street Heroes and how the game has evolved from four guys at university throwing around ideas...

UI Concept Art
The World of ShipAntics

UI Concept Art

Mar 21, 2013 The World of ShipAntics 0 comments

We have a bit of an update to our UI art and would love for some feedback!

Already some news about the next version !
IFSCL [Code Lyoko Game]

Already some news about the next version !

Mar 10, 2013 IFSCL [Code Lyoko Game] 6 comments

News about the next version, (content, release date), bonus code for the 2.1.5, everything you need to know for two good months.

Avant-Garde Alpha Released
Avant-Garde

Avant-Garde Alpha Released

Mar 4, 2013 Avant-Garde 1 comment

Avant-Garde is a simulation/RPG where you play as an artist in 19th century Paris. You can play it now!

Avant-Garde Alpha Delayed to March 4th
Avant-Garde

Avant-Garde Alpha Delayed to March 4th

Feb 25, 2013 Avant-Garde 0 comments

Avant-Garde is a simulation/RPG where you play as an artist in 19th century Paris. It has been delayed by a couple days, read more here!

IFSCl 2.1.5 released !
IFSCL [Code Lyoko Game]

IFSCl 2.1.5 released !

Feb 24, 2013 IFSCL [Code Lyoko Game] 6 comments

The new IFSCL is released : trailer, changelog pictures, everything you wanted to see about it !

New Artistic Movements in Avant-Garde
Avant-Garde

New Artistic Movements in Avant-Garde

Feb 17, 2013 Avant-Garde 0 comments

Avant-Garde is a simulation/RPG where you play as an artist in 19th century Paris. Read more about new artistic movements here.

Artistic Movements in Avant-Garde
Avant-Garde

Artistic Movements in Avant-Garde

Feb 14, 2013 Avant-Garde 0 comments

Avant-Garde is a simulation/RPG where you play as an artist in 19th century Paris. Read more about artistic movements here.

Introducing Avant-Garde
Avant-Garde

Introducing Avant-Garde

Feb 13, 2013 Avant-Garde 1 comment

Avant-Garde is a game where you play as an artist in 19th century Paris, create paintings and meet artist such as Van Gogh, Dali and Picasso.

Platforms
Windows, Mac, Linux, Flash, Web, Mobile, iPhone, iPad
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Official Page
Adobe.com
Licence
Commercial
Release Date
Released May 5, 2010
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