* v3.1.3 new solvers, plus other improvements (aug2016)
* Important library update for Gnu/Linux users on 27% of distros that do not provide FLAC, ogg, vorbis libraries. Missing softlinks caused run failure. That is now fixed.
* Added Mac binary bundle that acts like a typical Mac App. This app is delivered in the installation directory, but could be moved elsewhere, such as your personal Applications directory [and initiated with a click]. Note that there are some soft [symbolic] links in the bundle that are resolved automatically when copied with the command "cp -r sokerban.app destination-directory".
* Generalized utex package.
Requires OS-X or GNU/linux with a graphics card that supports OpenGL version 3.3;
Unzip the archive and you will see a new directory appear with a name like <bundle+date>", that you should rename to something like .
Users should then cd to , then, at the command line, type the executable name to start the game.
Linux users can also double click the icon for sokerban_gnu in file manager.
Mac users note that this game may be initiated in two ways. First, by opening a terminal, navigating to the , and typing sokerban_osx on the command line. Second by navigating to the installation directory in Finder and clicking the "sokerban.app" icon named "Sokerban". Note also that a 2-finger-swipe simulates the mouse wheel on a MacBook; and a 2-finger click simulates the right button click to restore view settings, while a 1-finger click and drag simulates the left button drag on a mouse.
## introduction to WorldCupSokerban
This is a soccer-themed, 3D sokoban puzzle game. It uses data in a format that is commonly found on the internet.
It has undo (u) and restart (r) functions. Comes with many puzzle files, each typically having dozens of "levels". The next (n) and previous (p) keys move between levels. The (Lshft) and (Rshft) keys move between the different puzzle files (there are currently 60). The (z) key creates a setpoint (reZero) so that subsequent restarts restore that setpoint.
To move the "pusher" use the arrow keys. The objective is to kick all the red and blue balls into the goal nets. Notice that these strange soccer balls roll in two perpendicular directions only!
And now the mouse can be used to control the game viewpoint. The mouse wheel adjusts the eye distance; a left button drag changes view angle; a right button click restores the default view settings. MacBooks can simulate these actions, as noted below.
Works on Macs running OS-X and PCs running GNU/Linux.