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Description

Added Tiberium, unique notification voices for each side, added Tiberian Dawn music and various balance tweaks. This realease is very close in functionality to the 2014 version of Tiberian Origins. Installation instructions are in the description below.

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Tiberian Origins 0.85b for OpenRA 2018
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Comanche_Prime
Comanche_Prime - - 1,926 comments

Nice, thank you)
Good to see this mod is not dead)

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BazlikMaster
BazlikMaster - - 44 comments

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Thanks man. Love this old games.
Somehow inspire me. Give me power for life.
Command & Conquer and Man of War, best games.
Don`t forget latest "Distant Worlds", ..hehe.

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atm101010
atm101010 - - 305 comments

Can’t wait for the new faction. Will you be including Scavengers also?

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kanecvr Author
kanecvr - - 16 comments

Scavengers? No. Even SpecOps9 is sort of a novelty faction - it's meant for single player really since it's supposed to showcase the formation of the Global Defense Initiative. I tough of adding a terrorist faction, but I'll just change some units in the nod campaign and use that. I am planning on separating a seperate USSR faction (RA1 soviets) and a seperate Russia faction witch is post-RA1, after the fall of the soviet block, so it is part of the GDI and will fight against NOD in the pre-tiberian dawn campaign.

The USSR faction will keep the original RA tech tree and units, while the Russia faction is getting a little variety - Think GDI with some left over soviet tech and some allied tech mixed in.

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atm101010
atm101010 - - 305 comments

Yeah because I thought the Scavengers were Nod’s precursors and SpecOps9 was GDI’s.

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kanecvr Author
kanecvr - - 16 comments

Scavengers are a non-cannon faction witch is supposed to have been related to the Brotherhood. The brotherhood of Nod has existed "since the beginning of civilization" according to Kane, but has surfaced as a military power in 1995 according to the C&C Wiki.

Kane started assembling a veritable army for the Brotherhood when the USSR fell - and that is what I'll base the single player missions on, and why I want to differentiate between the USSR and Russia, as ex-soviet elements will be under the control of Kane (RA soviet ending where Stalin is killed by Kane), while some soviet states are being swayed by the allies and join GDI.

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ChevyNovaLN
ChevyNovaLN - - 2 comments

kanecvr, Glad to see you're still alive. Sure would be nice if you'd send me that computer case you promised after agreeing to a trade, in which i shipped you the case you were looking for at great expense. No activity on Amibay since ripping me off, then i find you here active.

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atm101010
atm101010 - - 305 comments

I need help. I renamed the shortcut path but it won't accept it. When I try putting Game.Mod=to at the end it says it does not exist.

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Guest
Guest - - 689,348 comments

i am getting the error message " The name c:\ProgramFiles\OpenRA\OpenRA.Games.exe specified in the Target box is not valid when i try to set it.

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atm101010
atm101010 - - 305 comments

Same thing here.

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Guest
Guest - - 689,348 comments

I figured it out, you have to type Game.mod=to after the quotations like shown here for the target box of the shortcut properties: "C:\Program Files (x86)\OpenRA\OpenRA.Game.exe" Game.Mod=to

What I have for the Start In opton of the shortcut: "C:\Program Files (x86)"

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kanecvr Author
kanecvr - - 16 comments

Exactly - put Game.Mod=to after the quotation marks, otherwise windows will think Game.Mod=to is part of the executable name.
I'll complile the mod with the OpenRA SDK when it reaches ver 1.0 (witch is pretty soon) - that means the mod gets a simple to use installer and a dedicated executable - no more messing around with shortcuts!

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Guest
Guest - - 689,348 comments

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ChevyNovaLN
ChevyNovaLN - - 2 comments

kanecvr, Glad to see you're still alive. Sure would be nice if you'd send me that computer case you promised after agreeing to a trade, in which i shipped you the case you were looking for at great expense. No activity on Amibay since ripping me off, then i find you here active.

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