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Our small team at Wildgrass strives upon the ideal of creating a wide variety of compact experiences that are packed with memorable moments and respect for the players time.

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Updated 11 months ago Released Oct 31, 2014 Single, Multiplayer & Co-Op Arcade

In this speedy arcade multiplayer arena you don’t have to run faster than the bear to survive, just faster than the person next to you. BEARZERKERS...



Updated 1 year ago Released Feb 21, 2013 Single Player Arcade

Your heart is failing, and you're in the worst hospital in the world! You must quickly race between electrical sources to keep your heart beating whilst...



Updated 1 year ago Released Sep 9, 2013 Multiplayer Arcade

The enemy of your enemy is your friend. Take the role of one of 4 Armadillos locked away on an island with a rabid Panda and secure your place as the...



Updated 1 year ago Released Apr 14, 2013 Single Player Arcade

In this game you play as the planet Tempest-13C, fighting against the colonising human fleet. Wield the wind and destroy all that tries to land. Tempest-13C...

Will Helm Scream?
Will Helm Scream?

Will Helm Scream?

Updated 1 year ago Released Jan 16, 2013 Single Player Stealth

Your former host has outlived his usefullness. Exploit the wits of the adversarial guards and peons as you descend ever deeper into the depths. Developed...

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theironpaw Feb 27 2013, 6:29am says:

I reckon, if there is a future update add social media connections in the credits page that the player can click on and check out your "facebook page, youtube, reddit, website... etc." just in case that someone swipes the download and uploads it to an external website.

The ambulance looks awesome as it rockets down the hallway. I think the audio cue on the ambulance does not make sense, or really strike fear to move out of the way. possibly adding some sound effects as is crashes by or people screaming or horn beeping would encourage the player to move or run out of the way.

adding a very ambient sound track in the background. and sound effects. when you lose. or when a cop approaches you. will be awesome.
It might also be cool that if you had a post game report. eg: you traveled "X" you shocked X" guards. your best time. etc.

Keep up the awesome work. you game is very addicting. hope this feedback is useful.

*sorry for spelling/formatting I typed it in one go.

+3 votes     reply to comment
Wildgrass Creator
Wildgrass Mar 11 2013, 12:07am replied:

Thanks for the feedback Iron, we agree with a bunch of the stuff you've pointed out here and will definitely take it into account if we put the game back into active development. At the moment we're busily working upon some other ideas we have, but at the end of that there's quite a chance that we'll revisit CHARGE! in the future.

+2 votes   reply to comment
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Feb 20, 2013
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Our inaugural(and possibly last) "Potato Update"! This one's to show our new robot bears (RoBEARts) in action :) T.co

Jul 1 2015, 7:46am

Here's a full play through of what two of our artists made over the weekend. T.co

Jun 30 2015, 9:23pm

Working on a jam this weekend under the theme- "There are too many of them!" #screenshotsaturday #gamedev #unity3d T.co

Jun 27 2015, 2:13am

RT @ForkParker: Hear no evil, see no evil, speak no evil. T.co

Jun 26 2015, 12:09am

@WildgrassGames This shows off a new map, new animations, new map generation system for co-op, new modifiers and much more!

Jun 25 2015, 10:35pm

Aand here's our latest BEARZERKERS Devlog, public for all now as it's been available for KS backers for a while now T.co

Jun 25 2015, 10:34pm

Recommend that you watch our latest video at 0.5 speed with CC on, but that's true for everything on YouTube.

Jun 22 2015, 1:07am

Approaching beta soon for backers, and we're considering Early Access. We need your feedback on that! T.co

Jun 22 2015, 12:37am

@RaringPigeon 2015,looks like my brain at the time hadn't switched calenders yet.

Jun 11 2015, 5:26am

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