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Our small team at Wildgrass strives upon the ideal of creating a wide variety of compact experiences that are packed with memorable moments and respect for the players time.



Updated 3 months ago Coming Oct 31, 2014 Single, Multiplayer & Co-Op Arcade

In this speedy arcade multiplayer arena you don’t have to run faster than the bear to survive, just faster than the person next to you. BEARZERKERS is...



Updated 4 months ago Released Feb 21, 2013 Single Player Arcade

Your heart is failing, and you're in the worst hospital in the world! You must quickly race between electrical sources to keep your heart beating whilst...



Updated 4 months ago Released Sep 9, 2013 Multiplayer Arcade

The enemy of your enemy is your friend. Take the role of one of 4 Armadillos locked away on an island with a rabid Panda and secure your place as the...


Tempest-13C Tempest-13C

Updated 1 year ago Released Apr 14, 2013 Single Player Arcade

In this game you play as the planet Tempest-13C, fighting against the colonising human fleet. Wield the wind and destroy all that tries to land. Tempest-13C...

Will Helm Scream?

Will Helm Scream? Will Helm Scream?

Updated 9 months ago Released Jan 16, 2013 Single Player Stealth

Your former host has outlived his usefullness. Exploit the wits of the adversarial guards and peons as you descend ever deeper into the depths. Developed...

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theironpaw Feb 27 2013, 6:29am says:

I reckon, if there is a future update add social media connections in the credits page that the player can click on and check out your "facebook page, youtube, reddit, website... etc." just in case that someone swipes the download and uploads it to an external website.

The ambulance looks awesome as it rockets down the hallway. I think the audio cue on the ambulance does not make sense, or really strike fear to move out of the way. possibly adding some sound effects as is crashes by or people screaming or horn beeping would encourage the player to move or run out of the way.

adding a very ambient sound track in the background. and sound effects. when you lose. or when a cop approaches you. will be awesome.
It might also be cool that if you had a post game report. eg: you traveled "X" you shocked X" guards. your best time. etc.

Keep up the awesome work. you game is very addicting. hope this feedback is useful.

*sorry for spelling/formatting I typed it in one go.

+3 votes     reply to comment
Wildgrass Mar 11 2013, 12:07am replied:

Thanks for the feedback Iron, we agree with a bunch of the stuff you've pointed out here and will definitely take it into account if we put the game back into active development. At the moment we're busily working upon some other ideas we have, but at the end of that there's quite a chance that we'll revisit CHARGE! in the future.

+2 votes     reply to comment
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Feb 20, 2013
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@MattCAU @EpicGames @gdaa_oz Congrats

Oct 19 2014, 7:49pm

@nklsrh @chainedchaos31 Very poorly.

Oct 18 2014, 10:30am

@mildmojo - our most recent blogs. Glad to hear you liked what you've seen of BEARZERKERS so far though, thanks for the kind words :)

Oct 9 2014, 10:24pm

@mildmojo Ah our blog is currently a bit outdated as we had to recreate our website this week using the "waybackmachine" and lost all -

Oct 9 2014, 10:22pm

Our website is kinda back up! Although it's fairly bear bones right now.

Oct 8 2014, 9:18pm

@jazzrozz We'll be there too, shall make sure to say hi to them through the emails.

Oct 2 2014, 1:27am

This is a good lesson for us in backing up our data (we hadn't) and not doing that thing where we deleted our website again. That was bad.

Oct 1 2014, 10:26pm

In an effort to create our BEARZERKERS standalone site, our web guy Tom managed to permanently delete everything on the Wildgrass domain.

Oct 1 2014, 10:25pm

Getting ready to launch Alpha04 to our backers with the new Spiral cooperative gauntlet. Look out for more news on that very shortly :)

Sep 12 2014, 5:27am

BEARZERKERS has been Greenlit! T.co

Sep 8 2014, 7:59pm

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