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Our small team at Wildgrass strives upon the ideal of creating a wide variety of compact experiences that are packed with memorable moments and respect for the players time.

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BEARZERKERS
BEARZERKERS

BEARZERKERS

Updated 1 year ago Released Oct 31, 2014 Single, Multiplayer & Co-Op Arcade

In this speedy arcade multiplayer arena you don’t have to run faster than the bear to survive, just faster than the person next to you. BEARZERKERS...

CHARGE!
CHARGE!

CHARGE!

Updated 1 year ago Released Feb 21, 2013 Single Player Arcade

Your heart is failing, and you're in the worst hospital in the world! You must quickly race between electrical sources to keep your heart beating whilst...

PANDAMONIUM
PANDAMONIUM

PANDAMONIUM

Updated 1 year ago Released Sep 9, 2013 Multiplayer Arcade

The enemy of your enemy is your friend. Take the role of one of 4 Armadillos locked away on an island with a rabid Panda and secure your place as the...

Tempest-13C
Tempest-13C

Tempest-13C

Updated 2 years ago Released Apr 14, 2013 Single Player Arcade

In this game you play as the planet Tempest-13C, fighting against the colonising human fleet. Wield the wind and destroy all that tries to land. Tempest-13C...

Will Helm Scream?
Will Helm Scream?

Will Helm Scream?

Updated 1 year ago Released Jan 16, 2013 Single Player Stealth

Your former host has outlived his usefullness. Exploit the wits of the adversarial guards and peons as you descend ever deeper into the depths. Developed...

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theironpaw
theironpaw Feb 27 2013 says:

I reckon, if there is a future update add social media connections in the credits page that the player can click on and check out your "facebook page, youtube, reddit, website... etc." just in case that someone swipes the download and uploads it to an external website.

The ambulance looks awesome as it rockets down the hallway. I think the audio cue on the ambulance does not make sense, or really strike fear to move out of the way. possibly adding some sound effects as is crashes by or people screaming or horn beeping would encourage the player to move or run out of the way.

adding a very ambient sound track in the background. and sound effects. when you lose. or when a cop approaches you. will be awesome.
It might also be cool that if you had a post game report. eg: you traveled "X" you shocked X" guards. your best time. etc.

Keep up the awesome work. you game is very addicting. hope this feedback is useful.

*sorry for spelling/formatting I typed it in one go.

+3 votes     reply to comment
Wildgrass Creator
Wildgrass Mar 11 2013 replied:

Thanks for the feedback Iron, we agree with a bunch of the stuff you've pointed out here and will definitely take it into account if we put the game back into active development. At the moment we're busily working upon some other ideas we have, but at the end of that there's quite a chance that we'll revisit CHARGE! in the future.

+2 votes   reply to comment
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Aug 30 2015

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Aug 12 2015

Here we talk a little bit about how going through the AIE's Incubator helped us get started- T.co

Aug 6 2015

Here's a quick comparison shot of one of our levels during Kickstarter vs now. #BEARZERKERS #indiedev #unity3d <3 PBR T.co

Jul 29 2015

Congrats to the #PAXAus Showcase winners T.co Can't wait to play all of you come October

Jul 28 2015

Heres a sneak peak at our first art pass for the Crystal Cargo level #screenshotsaturday #indiedev #unity3d T.co

Jul 24 2015

BEARZERKERS 3rd Potato Update is all about one of our new map designs and German classical opera. T.co

Jul 16 2015

BEARZERKERS Potato Update #2- This isn't even a thing. T.co

Jul 8 2015

BEARZERKERS is out for a private Beta for all backers at that tier. Check your emails for keys and we're pumped you all get to play finally!

Jul 5 2015

Our inaugural(and possibly last) "Potato Update"! This one's to show our new robot bears (RoBEARts) in action :) T.co

Jul 1 2015

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