Unknown Worlds is a self-funded, independent game company in San Francisco, CA. Our goal is simple: to unite the world through play.
Celebrating the past 20* winners of Mod of the Year!
The best-selling games on Steam last year aren’t just the triple-A juggernauts.
Subnautica is an underwater open world adventure game in development at Unknown Worlds, the creators of Natural Selection 2. Today, we are releasing the...
Welcome back to the Subnautica blog – It is time for a special piece of Cory’s concept art, Lava Zone 2. Here it is accompanied by Simon’s latest...
Diversity of environments is a key design feature of Subnautica. We want Subnautica players to be able to experience vastly different and beautiful ‘biomes’...
Subnautica will take you to diverse environments: From lava, to ice, to coral, and more. In these environments, you will encounter all sorts of creatures...
Over the past three weeks, we here at Unknown Worlds have released five pieces of concept art. Until today, each one was accompanied by a piece of ambient...
Here on Earth, the underwater realm is rich in life and mystery. Only a small proportion of the planet’s oceans have ever been explored, and it is thought...
One week ago, we revealed that Unknown Worlds is working on a new game: Subnautica. We want to share Subnautica with you from its earliest moments, bringing...
Something must be in the air at Unknown Worlds. Not only are we announcing new games, we’ve also started hitting deadlines! We promised you Eclipse...
On this day, Halloween 2012, Natural Selection 2 was launched on Steam. The following year has blown our minds at Unknown Worlds. More people have purchased...
In February, NS2 was Gorgeous. Now, it is Reinforced. The culmination of nearly six months of development, Reinforced takes Natural Selection 2 to new...
Some builds just want to watch the world burn. Build 251 has been in the works for quite some time – Unlike the new heir to the British throne, it did...
Another month has passed in the Unknown Worlds office, and Natural Selection 2 continues to be improved, tinkered with, and polished. Continuing on from...
In this tutorial, we will go through the process of creating a new mod for Natural Selection 2 and uploading it to the Steam Workshop. This tutorial assumes...
The Last stand is a Natural Selection 2 mod created by the official developers of Natural Selection 2.
‘Dushan was dead. A skulk got him near the shuttle doors, and now Steve and I were the only ones left. “Get to the control room!” I called out...
Last week, UWE held a ModJam. Five days, three teams, three games: All using the Spark Engine.
A Natural Selection 2 Free Weekend will take place between Thursday, 21 March and Sunday, 24 March. During this free weekend, which is PAX week, NS2 will...
We have built Extractors together, run through Phase Gates together, fought against against the darkness, scampered through ventilation shafts, and ambushed...
Build 238 and 239 Hot fix Released this week. Some more from a new map coming soon this month of Feb! and a brand new website.
Yes, that is actually a screenshot of the map Descent. Yes, we are teasing. Descent is in active playtesting, and will arrive for your fragging pleasure...
Build 236 is out in the wild! Over the next few hours, official and community servers will roll over to the new, shinier version of the game.
Welcome to the Editors Choice award for Indie of the Year 2012.
Introducing the Genre Awards, a staff selected category to define our editors most memorable selections from five different genres including Action, Adventure...
Looking at the future of NS before the holidays. Our seventh post launch update is now live! It includes some fairly aggressive redecoration of all Ready-Rooms...
uild 233 is up and running! Servers should now be updated. This is a bug-fixing, performance and stability patch, with some big improvements to Spark...
Year in Review Quarter 04 October through till November 2012.
Now that we have thousands of games played on every patch, and we have so many new players joining the game every day, we really need to make sure that...
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