Total Monkery is an independent game development company and family business with a healthy fixation on mockery, puns and primates. Created in 2012 by game development veteran Richard Weeks, Total Monkery aims not only to produce high-quality products, but also to foster new talents, collaborate with passionate indies and contribute value to the industry we love. Currently working on our first original title, MagNets.
This the pre-alpha Mac build of our first horror game, Late Night Shop. Try and get to the exit while evading mannequins who move when you can’t see...
This the pre-alpha Linux build of our first horror game, Late Night Shop. Try and get to the exit while evading mannequins who move when you can’t see...
This the pre-alpha VR (Oculus Dev Kit 2) build of our first horror game, Late Night Shop. Try and get to the exit while evading mannequins who move when...
This the pre-alpha NON-VR build of our first horror game, Late Night Shop. Try and get to the exit while evading mannequins who move when you can’t...
Capture rampaging bots and recycle them in this fast-paced robot collect-em-up! Don't forget to enter our Bug Hunt competition for a chance to win a copy...
**NEW VERSION AVAILABLE - SEE DESCRIPTION* As Park Ranger in Polarity City you have the honourable task of maintaining the mindless maintenance “Bloxbots”...