A jolly good dev team, deep in the heart of Finland. Also the creators of Interplanetary.
Huzzah! Worbital is now live on PS4, Xbox One and Nintendo Switch.
Hey, Worbitalists! It’s been about three weeks since Worbital beta 2 closed and since we announced the delay of the game’s full release.
We have just launched Worbital beta! Inside are more details about the beta and how to sign up for it.
This week we introduce a duo of weapons that go together, though in a way they couldn’t be more different. They are quite literally opposites. Behold...
Let’s get to the basics. This week we explain Railgun, the primary weapon of Worbital. How does Railgun work and what are some hacks you can use to...
In the new blog post, our game designer writes about how a chain reaction of design choices made Worbital what it is.
Hooray to our first status update! Currently, we are busy building essential tech for the game and refining the art style. Read more in our article.
We have just launched Interplanetary: Enhanced Edition on Steam.
A new update is coming up next week. While it's cooking, our designer and artist, Tuukka, is explaining its main feature - Plain Trinkets.
In this week's update we're introducing HUD adjustment menu and more.
Mushroom Crusher gets Online Co-op mode! Read more about it and other additions.
Mushroom Crusher local co-op mode is out! More about it and other new additions in our blog post.
Our second feature update is out! Read the details about the new Accomplishments pop-ups, enemy aggro icons and more.
Hooray to the feature update! Juicy extras, minor fixes and spooky Halloween surprises - read all about it in the new MCE Early Access Diaries.
Mushroom Crusher Extreme is coming to Steam Early Access. Watch the trailer and read more about the date, pricing, and our Early Access plans.
We got Greenlit! How did we do it? Our experience and conclusions in one lengthy blog post.
A brief retrospective look into the graphical development of MCE.
Our composer, Ville (aka Kuwabara Voltage), shares his influences and work process on the creation of the MCE soundtrack.
This week in our devblog, we tell about the making of the MCE demo.
This week's devblog post is introducing one of the basic mechanics of MCE - the spells!
The history behind Mushroom Crusher Extreme - from Global Game Jam to Greenlight.
The first devblog post of Mushroom Crusher Extreme! Our Greenlight launch, trailer release, and more.
Our sound designer, Jack Powell, offers insight into the process of creating the sounds of Interplanetary.
Lighting fast AI processing has arrived! Also, a quick look into the current development status of Interplanetary and its future updates.
It's been quite a journey. Back in 2013, when we first started active development, we were still working from school, with no idea what would be in store...
After a year on Early Access, Interplanetary is finally about ready to be released as a full game! Whoa.
Interplanetary is heading for 1.0! We are approaching the final stretch on our way to full release.
In honor of this fine new year, we've put up a little patch! Read on for the details and a little status update on Interplanetary development.
Ladies and gentlemen, it is finally here! The single player AI, network fix, UI overhaul... wow.
No new features this time, but instead some often requested fixes! Online games are now much more stable and the intel system regains its street cred.
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