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Welcome to Steel Cyclone Studios! Currently a small one-person indie game company ran by Jordon McClain, Steel Cyclone Studios provides high quality custom apparel, shoes and soon free-2-play video games. As both a gamer and developer, I strive to create an experience that empowers players and gives voice to consumers while closing the gap in what you want on the market. I am committed in providing you with updates, behind the scenes, setbacks and successes in what is the making of a game. I invite you to join my journey from code to controller. You can support by exploring Steel Wear for some awesome apparel and accessories. If you like what we do please subscribe to my social media! Many thanks to our fans and supporters!

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Report RSS XNA 4.0 & MonoGame Real-Time Fur
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Description

I was able to successfully render a real-time fur shader in the Cyclone Game Engine and apply it to a 3D model. My next goal is to render the fur on an animated model. I found a helpful tutorial at: Catalinzima.com

The source is created for XNA 3.1 and I was able to convert it to XNA 4.0. If anyone needs help converting XNA 3.1 projects to XNA 4.0, I have posted Nexlon's Cheat Sheet on my blog here: Jordonmd.blogspot.com