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Welcome to Steel Cyclone Studios! Currently a small one-person indie game company ran by Jordon McClain, Steel Cyclone Studios provides high quality custom apparel, shoes and soon free-2-play video games. As both a gamer and developer, I strive to create an experience that empowers players and gives voice to consumers while closing the gap in what you want on the market. I am committed in providing you with updates, behind the scenes, setbacks and successes in what is the making of a game. I invite you to join my journey from code to controller. You can support by exploring Steel Wear for some awesome apparel and accessories. If you like what we do please subscribe to my social media! Many thanks to our fans and supporters!

Description

Rim lighting is a common technique used in photography and computer graphics. The technique puts a light source on the opposite side of the object and away from the camera. This positioning is used to highlight the silhouette of the object and to better separate it from the background. The sample also provides a simple arcball class and a ModelViewerCamera class. The arcball class handles rotations used internally in ModelViewerCamera class. ModelViewerCamera actually uses two arcballs: one for rotating the object in the World, and one for rotating the camera around the object. When the camera is rotated around the object, its position changes, but the camera is always looking at the object. This is similar to a satellite circling earth, while its antenna always faces the earth.

Preview
Rim Lighting XNA 4.0 Windows Source
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