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SmokingWOLF (SilverSecond) is the Developer and Creator of the WOLF RPG Editor, which is a free WYSIWYG(What You See Is What You Get) RPG Maker software.
They have had Silversecond.net up and running since 12/24/1998, and they have been providing gamers and game creators with their WOLF RPG Editor as well as other assets for people in Japan.

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WOLF RPG Editor

WOLF RPG Editor

GPL licence

WOLF RPG Editor is a game construction tool that can create complex role playing games. It is often regarded as being aimed at advanced users, so keep...

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aChallenger
aChallenger - - 1 comments

I am a huge fan of this engine, it's amazing. I was a bit curious about some things though.
1. What language was used to create it?
2. What are the chances of the engines source code being released?
If question 2 is not happening, I understand. Either way feel free to answer or not. I just came to say thank you.

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Widderune Creator
Widderune - - 429 comments

Hello and sorry for the late message, I tend to forget about looking at this page.
The original language for the Editor was Japanese. If you meant coding language (e.g. C#, Lua, etc.), I do not know what coding was used.
You can contact the developer on Twitter: Twitter.com
But keep in mind they will reply in Japanese (you will need Google Translate, unless you understand Japanese) and they live in Japan, so there might be a time difference depending on location.
They should be able to answer your questions on coding language and if there is or will be a source code release.
They should answer you within a 24 hour period.
I hope this helps you.

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archie11
archie11 - - 1 comments

good work, but very stupid question every time i see japanese and throw it to google translate i get nothing but machine code it may look japanese
but its not i cant get wolf trans to work like 20 times and zilch but definitly not wysiwyg on the editor

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Widderune Creator
Widderune - - 429 comments

The Debug messages tell you where you need to go and what you need to change, I don't see how that would look like "machine code".
And it is a WYSIWYG because you get to visually see what you are doing, and you can compile and test your game without leaving the program.

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