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Regrowth Studios is an indie game development studio founded in early 2015, we - the developers - have, however, been working together as far back as early 2013. The studio was founded around a game that is our main focus of development: Seed of Andromeda. The studio is an incredibly talented and multi-disciplinary team, composed of people around the world. The studio isn't a one product company, however, and we are currently developing the engine that drives SoA separately to the game itself and intend to release that separately at some point in the future. The future is definitely where our gaze looks right now, and we look forward to sharing the awesome experience with you guys!

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Development Summary - 8th August 2015

Development Summary - 8th August 2015

Seed of Andromeda

We have a brand new developer update blog post for you all. The blog covers topics from game design and programming work to a new web service that will...

SSAO in SoA

SSAO in SoA

Seed of Andromeda 1 comment

A quick rundown on the new Screen Space Ambient Occlusion method used in Seed of Andromeda to make the game even prettier than it already was! The blog...

Bloomin' Bloom

Bloomin' Bloom

Seed of Andromeda

Today we bring you a blog discussing how we have implemented Bloom, and how it will affect the visuals of the game! We hope you like the look of it, we...

Developer Summary - 4th of July 2015

Developer Summary - 4th of July 2015

Seed of Andromeda 4 comments

There are lots of interesting things in this weeks Developer Update, including displacement mapping, new generation, a new Gas Giant, faster meshing...

Procedural Heightmap Terrain Generation

Procedural Heightmap Terrain Generation

Seed of Andromeda 7 comments

In this blog Ben shows how to create complex heightmap terrain for planets with procedural generation, using a variety of noise functions and a YML file...

Principles of Design

Principles of Design

Seed of Andromeda

Matthew discusses the principles of design in Seed of Andromeda. Topics covered include Challenging vs. Punishing Gameplay, Immersion, Difficulty Curve...

Developer Summary - 6th of June 2015

Developer Summary - 6th of June 2015

Seed of Andromeda

Development update for the week of June 6 2015, detailing what the team has been working on since the demo release.

0.2.0 Demo Released!

0.2.0 Demo Released!

Seed of Andromeda

We have just finished a bug fixing round for the 0.2.0 demo and it is now released on the website for you all to download!

The Vision for Seed of Andromeda

The Vision for Seed of Andromeda

Seed of Andromeda 3 comments

Ben, Lead Dev, and Matthew, Designer, of the SoA dev team sit down and discuss the vision for the game, and what is in store for the future!

Procedural Star Rendering

Procedural Star Rendering

Seed of Andromeda 6 comments

Space Engine has such cool stars. Wouldn't it be great if we had cool stars too? In this tutorial you will learn to create realistic stars that follow...

Developer Summary - 18th of April 2015

Developer Summary - 18th of April 2015

Seed of Andromeda 1 comment

Hello everyone! If you take a quick second to look away from your brand new smart watches, you may notice that you’ve spent a ton of money on a watch...

Procedural Gas Giant Rendering with GPU Noise

Procedural Gas Giant Rendering with GPU Noise

Seed of Andromeda 5 comments

The title sounds scary, but I assure you that you can do this too! In the main storyline for Seed of Andromeda the player crash-lands on Aldrin, which...

Seed of Andromeda Developer Summary - 4th April, 2015

Seed of Andromeda Developer Summary - 4th April, 2015

Seed of Andromeda 4 comments

This week we look at a new set of models and animations from Andreas as well as some normal maps he has made. We also show off the first iteration of...

Excavating Earthy Goodness

Excavating Earthy Goodness

Seed of Andromeda 4 comments

The first in the Developer Delving series, today we discuss how mining will be implemented in Seed of Andromeda. We'll cover the mechanic of mining itself...

Seed of Andromeda Dev Summary 21st March 2015

Seed of Andromeda Dev Summary 21st March 2015

Seed of Andromeda

There's lots of good stuff in this Dev Summary, namely some new engine changes, animations, and a new voxel mapping scheme!

Seed of Andromeda Development Summary January 14th, 2015

Seed of Andromeda Development Summary January 14th, 2015

Seed of Andromeda 2 comments

Well, would you look at that, its time for another "weekly" development update! I promise they will become weekly, but due to most of the work being back...

0.2.0 Development Status Update

0.2.0 Development Status Update

Seed of Andromeda 4 comments

A quick update on the progress for the 0.2.0 update, coming later this year.