Hi there. So, this is “Rat King Entertainment”, the game development company by Jana Reinhardt and Friedrich Hanisch. We had a hobby team named SONEN HALS (loose translation: “Being very angry”, exact translation: “Such a neck!”) while in university and afterwards. All games (i.e. prototypes) we did in these times are highly dedicated to gameplay, and did not suffer from too much focus on eye-candy. They are pure. Of course, this changed. In fact, the Almighty Rat King likes products that are as playable as they are nice to look at! Expect some kind of double awesomeness here, with a delicious cherry of intellectuality on the top of the cream. At the moment we are working on small, artsy but nonetheless highly important games for Apple's iOS (iPhone, iPod Touch, iPad) and PC/Mac.
Here's our picks for the best and upcomming indies of 2014.
indie of the year 2014 - editors choice
Welcome to a Monday Night Indie, Bringing you fresh streams of indie games direct from the developers, giveaways and more!
monday night indie kickoff - live now
Jana made a clip introducing the next update. Check out the new design and what playing TRI feels like in version 0.2.
tri - dev diary #1 walkthrough new levels
Have a look at the upcoming levels for our TRI update on March, 27th!
#5 - tri - new levels revealed
My thoughts about the German indie scene, where they come from and a incomplete listing of developers.
german indies where are you?
This article is about two dwarf games sharing the same elements. In my article I point out how little design decisions can make the difference.
designing the difference – pitman and dwarf quest compared
Almost 50 people filled out our survey and I want to show you some of the results of my evaluation. + more infos about the upcoming update!
pre-alpha survey evaluation + updates + kickstarter
In this article I want to share my opinion about alphas. And the (dis)advantage players and developers have.
the pros and cons of making a game alpha
Just 1.5 weeks and the TRI pre-alpha plus demo will be out! This means testing, testing, testing. This article is about what makes TRI so special and...
#04 - tri - play-testing and a dogma
TRI will be a first-person game with environmental puzzles; you can create triangles to build platforms, reflect lightrays and activate crystals. This...
#03 – tri – doing the big reset
In this article we want to share the lessons we learned when making a small, but relatively complex game in just one week. The game "Pitman Krumb" was...
pitman krumb - the first week in development part ii
After developing Karoshi! and founding our own little company RAT KING we were searching for a small but cool challenge – and found it in the “Seven...
pitman krumb - the first week in development
Some things we thought to be worth sharing about the development of our multiplayer-only real time strategy game "Karoshi!".
post mortem of karoshi!
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