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Radical Fish Games is a small group of game developers who believe that the devil is in the detail. We rather choose simple graphics and game concepts and max out everything else: good level design, polished controls, high quality assets, many animations and lots of love.

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Editors Choice - Indie of the Year 2018

Editors Choice - Indie of the Year 2018

Feature 7 comments

Welcome to the Editor's Choice awards for the 2018 Indie of the Year Awards, where we show recognition to the indie games from the past year that we've...

CrossCode Version 0.5 Release! Let’s go!

CrossCode Version 0.5 Release! Let’s go!

CrossCode 3 comments

It’s finally time for a new version of CrossCode! And boy it has a lot of new stuff! We have menus, story, content and… Linux and MacOS versions in...

DevLog: The next Milestone

DevLog: The next Milestone

CrossCode 1 comment

Since we introduced the Hi-Lights of the week on pur homepage you get regular updates with new stuff we’ve been working on. Still, we kinda missed out...

Release of CrossCode 0.4.0!

Release of CrossCode 0.4.0!

CrossCode 1 comment

It’s about time! And indeed here we are again, with the update we promised you! Read on to find out more about this release.

Release of version 0.3.5 and Devlog #71

Release of version 0.3.5 and Devlog #71

CrossCode 2 comments

We just released a small update to version 0.3.5 that introduces Landmarks and several bugfixes / small additions.

CrossCode Version 0.3.0 Release!

CrossCode Version 0.3.0 Release!

CrossCode

Here we go! We finally release the next Early Access Version 0.3 of CrossCode! This release comes with major changes and additions, a longer story, and...

DevLog #70: Milestone 0.3.0, Quest Menu, Story and Bergen Trail

DevLog #70: Milestone 0.3.0, Quest Menu, Story and Bergen Trail

CrossCode 1 comment

We're back with a bang! Yeah, there has been a lot going on in terms of events, so we need to make up for the lack of regular CrossCode-updates now: We’ll...

DevLog #67 - Wiki, Caves and Weird Trees!

DevLog #67 - Wiki, Caves and Weird Trees!

CrossCode

We’re slightly late. Sorry everyone! DevLog. Now. We present the new CrossCode Wiki and a lot of progress, including the new Bergen Trail area with...

Devlog #66 Steam Early Access and Version 0.2 Preview

Devlog #66 Steam Early Access and Version 0.2 Preview

CrossCode 1 comment

Time for another DevLog! We will start with announcing our next Milestone for Version 0.2 planned for release in early July. And then we show you what...

Megaton Update! Fanart Contest Results, Dev Stream and more

Megaton Update! Fanart Contest Results, Dev Stream and more

CrossCode 1 comment

A lot has happened in the last weeks. We extend our campaign length so we get another 30 days time to get CrossCode funded, we had an awesome dev stream...

Crowdfunding started and new Demo!

Crowdfunding started and new Demo!

CrossCode 5 comments

It's finally time. Time for the crowdfunding campaign and a new version of CrossCode with awesome new features. Check out the post for more infos!

CrossCode DevLog #64 Steam Greenlight is going amazing!

CrossCode DevLog #64 Steam Greenlight is going amazing!

CrossCode 4 comments

Alright! DevLog on Monday again (more or less). Getting closer to the original schedule. Also stuff happened: Steam Greenlight is running like crazy...

CrossCode DevLog #63 Steam Greenlight and date for Indiegogo Campaign

CrossCode DevLog #63 Steam Greenlight and date for Indiegogo Campaign

CrossCode 3 comments

Time for another DevLog! You can now find CrossCode on two new platforms: Steam Greenlight and Gamejolt. Also, we finally have a date for our Indiegogo...

CrossCode DevLog #62 Menu, More Food, Parallax and Shops!

CrossCode DevLog #62 Menu, More Food, Parallax and Shops!

CrossCode 3 comments

This week we have created a simple shop to use in the upcoming update, an awesome animation for consumables, added parallax layers and fixed tons of smaller...

CrossCode DevLog #61 Puzzles, Food and a new Menu!

CrossCode DevLog #61 Puzzles, Food and a new Menu!

CrossCode 3 comments

Another week, another update. We worked a lot on the puzzle area this time, increasing the size of it by 4 maps! Also we reveal the first set of usable...

CrossCode Update #60 Achievements, Puzzles, Music and a new forum

CrossCode Update #60 Achievements, Puzzles, Music and a new forum

CrossCode 5 comments

Hi again! One week can be pretty short, indeed. We still managed to make progress with CrossCode, prepare the crowdfunding campaign, and even created...

CrossCode Update #59 Kept you waiting huh?

CrossCode Update #59 Kept you waiting huh?

CrossCode 1 comment

Updates are here again! We took quite the large break from writing updates but that does not mean we stopped improving and working on CrossCode! On the...

CrossCode Demo – Bugfixes

CrossCode Demo – Bugfixes

CrossCode 6 comments

We updated the CrossCode Demo! The new version fixes several bugs and has small improvements here and there. You can find the new version in our newly...

CrossCode Demo Release

CrossCode Demo Release

CrossCode 27 comments

It's Time! Time for the CrossCode Demo. Play the demo now or download it!

CrossCode Update #58 The Calm before the Storm

CrossCode Update #58 The Calm before the Storm

CrossCode 2 comments

Welcome back! We're late, I know. But we've all been working on the demo, so everyone's busy. But we didn't forgot you! Still, this update will be rather...

CrossCode Update #57 More content than features!

CrossCode Update #57 More content than features!

CrossCode 7 comments

Hello again! The demo release date is approaching! So obviously lots of things are happening right now. We extended the Autumn Area with new enemies and...

CrossCode Update #56 Megaton and CrossWeek Results

CrossCode Update #56 Megaton and CrossWeek Results

CrossCode 4 comments

CrossWeek is over and boy it has been a blast. I never thought we could create/design/polish so much things in just 6 days. We even planned out a lot...

CrossCode Update #55 Graphics, more graphics and keyboard configuration

CrossCode Update #55 Graphics, more graphics and keyboard configuration

CrossCode 6 comments

Unfortunately there is not too much to show this time around. That doesn't mean nothing happened, though. In fact we created a <b>lot of graphics</b>...

CrossCode Update #54 New Menu, Story Progress and More

CrossCode Update #54 New Menu, Story Progress and More

CrossCode 3 comments

Alright, back to the old two week update cycle! And we got some awesome things in store. We added a new menu that will help you customize the game, made...

CrossCode Update #53 Content, Critical Damage and a drowning Lea

CrossCode Update #53 Content, Critical Damage and a drowning Lea

CrossCode 10 comments

We're back! And yes, we're one week late. This is what we got for you: First, we added water, hidden treasures and a little boss in the autumn area. Second...

CrossCode Update #52 New Chipset, Autumn Area Expansion and More

CrossCode Update #52 New Chipset, Autumn Area Expansion and More

CrossCode 7 comments

I don’t have time for a proper introduction this time. There is so much content we added this week because of a certain deadline that is coming up...

CrossCode Update #51 Boss Update, Puzzle Content, and lots of graphics

CrossCode Update #51 Boss Update, Puzzle Content, and lots of graphics

CrossCode 3 comments

A lot of stuff happened since last time. On the one hand, we worked on previous content such as the boss battle and the outer cargo ship region, bringing...

CrossCode Update #50 Maps, Grinding Area and More

CrossCode Update #50 Maps, Grinding Area and More

CrossCode 7 comments

Wow, 50th update for CrossCode! A lot has happened over the last two weeks, including progress on an important scene and the grinding area, two new enemies...

CrossCode Update #49 - Action cutscenes, saving and more

CrossCode Update #49 - Action cutscenes, saving and more

CrossCode 2 comments

Since last time we have extended the plot with our very first action cutscenes (also featuring a new character), implemented a first prototype of the...

CrossCode Update #48 Menu, Grinding Area and more!

CrossCode Update #48 Menu, Grinding Area and more!

CrossCode 3 comments

This update is packed with new and neat content. We finished the basic functionality of the new item menu, made progress with the grinding area, added...