Fast, modular, platform-independent game engine. Written entirely in object-oriented C++, powered by OpenGL, OpenAL and SDL.
Conquest is a simultaneously executed turn-based tactical combat game placed in a dark and distant future. Play the role of a futuristic commander. Divide...
Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale. Our Earth has been exhausted and colonial attempts on other...
Latest tweets from @proxy_studios
@BlueAngelPS2 I'm afraid not.
17hours 22mins ago
@BlueAngelPS2 Working on getting a hefty one out. A lot of AI improvements thanks to the community.
17hours 25mins ago
"* When playing as Togra University the AI will now make use of Zak0r's upgrade-strategy."; That sounds badass!
18hours 9mins ago
Apr 19 2015, 3:33pm
Apr 16 2015, 8:44am
So it begins. T.co
Apr 6 2015, 5:41pm
If things aren’t working, try new things.
Apr 5 2015, 2:10pm
Apr 3 2015, 8:29am
Good talk from Scott Meyers about auto and a few other select guidelines for C++11/14: T.co
Mar 30 2015, 3:30pm
RT @SwiftOnSecurity: Don't grow up. You start thinking about consequences of achieving aspirations on the complex web of interconnecting so…
Mar 29 2015, 4:27pm