NutShell games is a small (2 Man) dev team (It's not really a team) based in North West England.
I have uploaded Blokky Beta 0.5 today and have decided that the game isn't really going the way i wanted it to go, and since i've learnt so much since...
Now, yes i know this isn't week one of development, but it's the first of the new regular update format for my game. So basically i'll be telling you...
Hey Everybody, i'm back with the difficult second album. Kinda not really. This week i've been working on the pathfinding and last wednesday i released...
The Week Three dev log is here, admittedly it's 9 days late but not to worry, PurpleRune is coming along rather well. New this week is the survival stats...
This week i've started work on outdoor environments, and been playing around with the lighting system, as well as added walls back into the game.
This week I've been working on everything and development is moving pretty fast, albeit a small fraction of what I hope will be in the Alpha...
Since the last dev log, i've really made some progress with the chunk system and development is really going very well...
After a short break while I re-entered the realms of hell (school), I am now working on PurpleRune again and development is going very well...
This time I have decided to go for a new engine. Along with this I will also be making regular releases of PurpleRune for Windows, Mac, and Android devices...
An introduction to the new and improved Nutshell Games and an introduction to our new team member and some important news. Info on our first game coming...
We are pleased to announce we will be revealing details of our first game on the 21/12/11.
This is an update post about our game PurpleRune. We have made changes to our GUI, game colour scheme, game font as well as setting the month when the...
The first of the weekly project logs. Welcome to the first project log from Nutshell Games. These weekly posts will be an overview of the project, progress...
This week has been a slow week as far as progression is concerned as we have both been busy with other things. However we are now fresh and ready to progress...
We are making progress with the terrain generation script. Read the full article for a preview and more info about the game!