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NutShell games is a small (2 Man) dev team (It's not really a team) based in North West England.

Posted | Game Title | Author
Beta Released = The End
Blokky

Beta Released = The End

Sep 15, 2011 Blokky 1 comment

I have uploaded Blokky Beta 0.5 today and have decided that the game isn't really going the way i wanted it to go, and since i've learnt so much since...

Welcome to the new Nutshell Games
Game

Welcome to the new Nutshell Games

Nov 17, 2011 Nutshell Games 0 comments

An introduction to the new and improved Nutshell Games and an introduction to our new team member and some important news. Info on our first game coming...

Game Details - Coming Soon
Game

Game Details - Coming Soon

Dec 13, 2011 Nutshell Games 0 comments

We are pleased to announce we will be revealing details of our first game on the 21/12/11.

PurpleRunes Update
PurpleRune

PurpleRunes Update

Dec 28, 2011 PurpleRune 0 comments

This is an update post about our game PurpleRune. We have made changes to our GUI, game colour scheme, game font as well as setting the month when the...

PurpleRune - Week One Dev Log
PurpleRune

PurpleRune - Week One Dev Log

Jan 20, 2012 PurpleRune 0 comments

Now, yes i know this isn't week one of development, but it's the first of the new regular update format for my game. So basically i'll be telling you...

PurpleRune - Week Two Dev Log - Pathfinding Demo
PurpleRune

PurpleRune - Week Two Dev Log - Pathfinding Demo

Jan 27, 2012 PurpleRune 1 comment

Hey Everybody, i'm back with the difficult second album. Kinda not really. This week i've been working on the pathfinding and last wednesday i released...

PurpleRune - Week Three Dev Log - Better Late than Never
PurpleRune

PurpleRune - Week Three Dev Log - Better Late than Never

Feb 12, 2012 PurpleRune 0 comments

The Week Three dev log is here, admittedly it's 9 days late but not to worry, PurpleRune is coming along rather well. New this week is the survival stats...

Dev Log 4 - 26/03/2012
PurpleRune

Dev Log 4 - 26/03/2012

Mar 25, 2012 PurpleRune 0 comments

This week i've started work on outdoor environments, and been playing around with the lighting system, as well as added walls back into the game.

Dev Log 5 - 02/04/12
PurpleRune

Dev Log 5 - 02/04/12

Apr 2, 2012 PurpleRune 0 comments

This week I've been working on everything and development is moving pretty fast, albeit a small fraction of what I hope will be in the Alpha...

Dev Log 6 - 09/04/12
PurpleRune

Dev Log 6 - 09/04/12

Apr 9, 2012 PurpleRune 1 comment

Since the last dev log, i've really made some progress with the chunk system and development is really going very well...

Project Log No1
PurpleRune

Project Log No1

Apr 20, 2012 PurpleRune 0 comments

The first of the weekly project logs. Welcome to the first project log from Nutshell Games. These weekly posts will be an overview of the project, progress...

Dev Log 7 - 29/04/12
PurpleRune

Dev Log 7 - 29/04/12

Apr 29, 2012 PurpleRune 0 comments

After a short break while I re-entered the realms of hell (school), I am now working on PurpleRune again and development is going very well...

PurpleRune Alpha 1 Release
PurpleRune

PurpleRune Alpha 1 Release

May 19, 2012 PurpleRune 3 comments

This time I have decided to go for a new engine. Along with this I will also be making regular releases of PurpleRune for Windows, Mac, and Android devices...

Healing our Wounds
1099: The First Crusade

Healing our Wounds

Feb 3, 2013 1099: The First Crusade 0 comments

This week has been a slow week as far as progression is concerned as we have both been busy with other things. However we are now fresh and ready to progress...

Terrain Generation
1099: The First Crusade

Terrain Generation

Apr 20, 2013 1099: The First Crusade 0 comments

We are making progress with the terrain generation script. Read the full article for a preview and more info about the game!

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Jul 27, 2011
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