We are two brothers who just happen to make games. Our focus is to make games inspired by ones we have enjoyed since our childhood.
Chipmonk! will be available on PS5, PS4, XBox Series X/S, XBox One, and Nintendo Switch on the 28th!
v0.2 of The Arcane Relics™ is now available for download to the public! Download now at...
As of November 20th 2019, Chipmonk! Is now available on Steam! Check out the trailer & screenshots too!
Development update from August to now (mid/late-October): armor (old/new), new shields, new weapon, and more!
Chipmonk! is coming to Steam Q4 of this year. The itch.io release will get an update.
Development update (June-July): graphical goodies, AI improvements, teasers, and little bit more.
Development update (for April-May): new items, props, castle improvements, new buildings, and more!
Development for these last two months (Feb & Mar): Castle improvements, Town/etc graphical improvements, Dalwood improvements, Cog Ship, Homestead new...
Our development update for January 2019: progress on new motor, new buildings, water shader preview, seasonal changes progress, and etc.
Our development, or what we've accomplished last month, December 2018: sky & clouds, starts of seasons?, and more!
Our development/what we've accomplished in the month of November: harbor progress, new lighthouse, criminal hunt encounter, & more!
Overview of our development progress over the past year (Nov. 7th 2017-2018).
Our development since our last article (in August): Nested prefabs (thus starts of items on store shelves/etc), new area previews, new props, condition...
Development from May-August: new creature, new building, new potions, reducing physics performance, brief crests preview, some other notable fixes & improvements...
1st 2018 Dev update: preview of preliminary castle, new shaders/graphics, scene transitions, an introduction to fatigue, & more!
Seasons greetings! Good news, we wrapped up the major bugs/etc for this version, v0.1, and it’s now available for download! Includes a trailer, TAR...
Today marks our 3rd year anniversary of developing The Arcane Relics! This update will include an overview of changes since last year (on November 7th...
Development Progress (from roughly August 20-September 30): new items, AI/NPC improvements, Settings progress, and our roadmap released!
Development progress (since July 8th): new weapons, new helm, character customization, NPCs opening doors, Town & Graveyard improvements (new buildings...
Development Progress (from Jun 4-July 8): new helm & hat, movement speeds, new skill group, new mechanic, crossbow reload, magic stone, next clouds iteration...
Progress report (from April 30-June 3): control changes, new magic system preview, new buildings, sprinting FOV, respawn system, & more!
This is our development update since the demo's release (Mar 26): Hit animations, hefting update, NPC types & dialog variation, braziers, next weapon...
Dev Update (Feb 19-Mar 26): New areas, other improvements, demo trailer, & of course the demo links!
Dev progress (from Jan 29-Feb 18): horseback control, traps & locks, items shown in player-select menu, and many other improvements.
Dev progress (from Dec 25, 2016-Jan 28, 2017): new ingredients, NPC improvements, revive potion, retextured items, folded clothes, new pedestals, & more...
Dev Progress (Dec 4-24): New items (including Gnome Caps & ingredients), Lockpicking, AI GOAP, Hurt-frame improvement, Audio (music ducking), and more...
Dev Progress (Nov 8-Dec 3): new buildings, NPC progress, and new duel video!
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