Hobby game dev. Mostly 2D pixel art and RPG stuff.
Pale Coins has been polished and improved over the last few months by adding quality of life changes, better sound design and lots more. In this article...
pale coins - demo 1.3.0 release
In this article we will cover the world design of Pale Coins, the current state and future plans.
the world of pale coins
Pale Coins is an Action RPG set in a fantasy world with challenging combat, open world exploration and a variety of items. Traverse old forests, dark...
the action rpg pale coins
Loot powerful and unique gear, fight your way through a variety of dungeons and slay the strongest bosses!
battle soul memories release
It's been a while since my last update, due to personal issues. However, I managed to get a few things done.
tales of vastor - progress #21
After a great winter holiday, I am happy to finally work on Tales of Vastor again.
tales of vastor - progress #20 - happy new year
A majority of the models got refactored in the past week. Check them out! :)
tales of vastor - progress #19
Last week, I was busy refactoring the whole fight. The scene got rotated by 90 degrees, resulting in the enemies looking towards you. The change was done...
tales of vastor - progress #18 - rotate the fight
Another week passed with amazing improvements. So be sure to not miss the progress update!
tales of vastor - progress #16
This week, the focus was on fixing bugs and implementing improvements. In this update, I want to point out the most important ones.
tales of vastor - progress #15
This weeks focus was to find tester in order to provide a stable version. Luckily, I got great feedback on the alpha version.
tales of vastor - progress #14
Last week the latest alpha of Tales of Vastor was released. Read the latest update and get the alpha.
tales of vastor - progress #13 - alpha
The update this week contains several new features, such as new backgrounds, new animations and other things. Be sure to check it out.
tales of vastor - progress #12 - alpha again?
This time new animations are covered as well as new backgrounds. Be sure to take a look and let me know what you think.
tales of vastor - progress #11
A new progress update. This time with a big announcement.
tales of vastor - progress #10 - big announcement
Take a look the latest update. The focus was a new character, icons and the music implementation.
tales of vastor - progress #9
This week, a lot of refactoring were done. Especially the backgrounds and the black knight character. Additionally, I want to introduce the composer for...
tales of vastor - progress #8
Weekly update for Tales of Vastor. Last week, I was focusing on improving the art style. Be sure not to miss it.
tales of vastor - progress #7 - improved art
Here we go with another progress update. This week, I focused on the merchant and the new character.
tales of vastor - progress #6
Another week, another progress update. Be sure to check it out.
tales of vastor - progress #5
It's been a while since the alpha version got released. Don't worry, after the game is before the game.
tales of vastor - progress #4 - alpha recap
Hey there. I've been working pretty much on polishing the basic game. This week the alpha version will be released and it's still so much to do.
tales of vastor - progress #3 - alpha week
Here we go with a second, very interesting progress update. This time we cover what happened this week as well what to expect in the alpha version, which...
tales of vastor - progress #2 - one week to alpha
A summary on what is done and what is to come. The vision, story and the basic game play mechanics of Tales of Vastor will be covered. Be sure to check...
tales of vastor - progress #1
Another weekly Dev Blog. This time also featuring and introducing the first Pre Alpha version.
forest strike - dev blog #7 / pre alpha
This week I implemented the basic character selection and quite a few bugfixes.
forest strike - dev blog #6
Forest Strike Dev Blogs #1 - 4. Here's a collection of my previous Dev Blogs I wrote the last few weeks.
forest strike - dev blog #1 - 4
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