🐑 "Les Jeux de Bebel" is an independent French video game studio, produced in traditional 2D. It's composed of two people. 🎮
Before we talk about saving game data as such, let's first talk about saving the conf. This one, doesn't need to be protected and encrypted and can be...
{devtips} how to save data with libgdx
At "Les Jeux de Bebel" we have many ideas ! Really, a lot of ideas !!!
{devtips} multi-facet engine
I discovered event-driven programming thanks to Qt (in C++) and its beautiful signal system and later thanks to javascript and its lambda...
{devtips} event-driven programming!
Well, I now have my engine, but as I mentioned before... the LibGdx actor system doesn't suit me perfectly. It's up to me to make the one of my dreams =)
{devtips} how i organize my scene?
As a pseudo point and click, our game obviously needs an action menu. We haven't had a concept meeting with our art director about this yet, but I can...
{devlog} we're adding an action menu!
On Monday, we did a live 2D animation to share with you a little piece of our working day...
2d traditional animation live for "take" action
Our upcoming game will be a game with many enigmas and any enigma must be thought as a whole! When I design a scene, I always start by imagining the area...
{devlog} construct a scene step by step
Embark on an adventure in a world where every choice you make has an impact on history. But victory without risk is triumph without glory, adventurer...
samhain - game
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