Young passionate people, who wants to create amazing RPG games. Story and gameplay is always most important.

Add engine Engines


Commercial licence

Hardware accelerated 2D engine fully customized by config files and controlled by LuaScripts:)

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Latest tweets from @petermatyja

Lavgine v1.3.0a is finaly here :D Download it from here : I hope you like it :)

Sep 28 2013

Well, I forgot to tweet about first Lavgine 1.2.3a Windows/Linux release. This is my first attempt for linux release so be patient ^^

Mar 5 2013

Lavgine 1.2.2a has been released. Linux port works but need some tuning and bug fixing. C++ SDK is also almost ready. Stay tuned for more :)

Nov 23 2012

Lavgine 1.2.1a finally released. I've tried to fix as much small bugs as I can. I hope next released will be even closer to 'Perfect' state.

Jun 25 2012

Strugle with Linux continues... Base Lavgine modules are ported. Now platform/library specific stuff :/

May 30 2012

Finally I've managed to compile Lavgine using GCC with CodeLite. Now I need to port some functions and libraries ^^ Then some tests and.. :3

May 9 2012

I've added 'Gravity' and 'Wind' factors to particles. Results are better than I've execpeted. Truly amazing ^^

Mar 27 2012

Lavgine 1.2.0a released :) I've decided to use diffrent versioning due I've made many changes in code and whole API.

Mar 22 2012

Lavgine 1.1.7 will use OpenGL 1.5 ^^ I've finaly done it :-)

Feb 21 2012

Lavgine 1.1.6a - released ^^ via @IndieDB

Dec 23 2011

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