Joyride Laboratories is an independent game development studio, founded in 2009 by Florian Hofer and Sönke Hahn. Our headquarters are located in Berlin, with secret external facilities on the island of Amrum. We made Nikki and the Robots.
We press them, we jump on them, we push boxes on them. They open doors and move platforms. But what should we call them?
Posted by qubodup on May 26th, 2011
We press them, we jump on them, we stack boxes on top of them. They open doors and move platforms. But what should we call them?
My team has recently finished figuring out the rules for playing levels in our game Nikki and the Robots and for some reason I asked "Is there a reason why we call 'buttons' 'switches'?" - The reply: "Well - they are, are they not?"
Wikipedia says buttons are switches and Giantbomb tells me buttons usually act as switches. I'm confused though. Is the switch castle a translation error? Are the jump-or-place-crates-on-switches puzzles called button puzzles? What should we call them in our game? Or does it not matter at all?
I should have probably kept this to myself. Oh well. Words.. Um. Comments?