Joyride Laboratories is an independent game development studio, founded in 2009 by Florian Hofer and Sönke Hahn. Our headquarters are located in Berlin, with secret external facilities on the island of Amrum. We made Nikki and the Robots.
Anjin Anhut completed a Nikki and the Robots super hero style commission. Isn't it awesome?
A comment on how we handle movement physics in Nikki and the Robots.
Nikki and the Robots is now on Steam Greenlight™ and we sure hope that it will get enough Thumbs Up to join the comfortable cross-platform player community...
No more Unicode trouble for poor windows users or Nikki and the Robots!
Nikki's Story Episodes are now available -- Buy them at buy.joyridelabs.de -- Spread the word!
Remember the screenshots from the shooting session you threw away? Here are some of ours.
How do Woflire (Overgrowth), Unknown Worlds (Natural Selection 2) and Frictional Games (Amnesia) market their games by using the development process itself?...
Time for a photo and an update: what we have been up to offline and what to expect in the next release!
Here is the new Nikki and the Robots 0.5 Beta(!) release. We are also working hard on an open source web shop that allows pay what you want and all that...
Neon Pixel Heart Shirts added, Ironic GGJ Level created with new game over screen menu and background...
We talk about the pay-what-you-want model we're gonna use for the story mode release of our game!
No new release or anything.. Just a level with lasers, patrol robots, an evergreen-battery-tree, a kind of hard jump puzzle and a few kind of well-hidden...
How we design our story mode levels with screenshots and more screenshots!
Our game will be one of many on display at an amazing event in Berlin this Friday. One of our developers will talk about game jams. We want you to come!
Introducing: Cannonballs! Sounds! Level hosting! "Transient" switches! But really, the in-game level uploading and downloading is what's really awesome...
The level design contest results are finally in! And so is a new version of the game.. Check out the winning designs in this post!
New robot, better controls and a video showing these features off.
How many robots, switches, batteries and objects in total are in Nikki and the Robot's community levels? We made a cute little table for you to look at..
Something catched my attention when I last went shopping: butter. The packaging and name inspired me to design a level for our game...
Nine new levels for the ongoing Nikki Level Design Contest..
On June 6th we started a level design contest. It runs until July 7th and everybody is welcome to submit as many levels as they like. Text and video tutorials...
A nasty slow-motion bug has been removed - new UI has been added.
We're starting our first level design competition! Fire up the editor and create something amazing!
Nikki and the Robots 0.3 is out! Level targets, changelog and contest info are to be read here..
We flexed our brain muscles for some new ideas to ensure that Nikki and the Robots will be as complete and charming as we are anticipating, without pushing...
We press them, we jump on them, we push boxes on them. They open doors and move platforms. But what should we call them?
Launchpad asked us a few questions which we answered in a small interview.
Yes! Finally! The alpha version of "Nikki and the Robots" is available for download!
Have a look behind the curtain and gain some insights on the technology and the development process of "Nikki and the Robots"!
Read the news about controls, open source code, Japanese, German, and about a delay.
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