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Founded in 2005 as "Johann Ertl HRMC Management", the Homegrown Games label was introduced in 2006 and released its first game "Robert D. Anderson & The Legacy of Cthulhu" in 2007. Over the next years, Homegrown Games developed, co-developed and wrote 12 games on three platforms, both contracted work and original IPs. Moving to Australia in 2017, Homegrown Games has expanded since then into publishing eBooks, audio books and licensing of original IPs. OPERATED BY INTR STUDIO of WA, AUSTRALIA, FROM JUNE 2023.

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Research for Games (and a small update)

Research for Games (and a small update)

News

While development for Into the Ice slowly restarts, let`s talk about the research for our past and future game. And the importance of research in video...

We are back!

We are back!

News 3 comments

The hiatus of Homegrown Games is over - we are back in Gamedev! Expect the restart of the development on "Into the Ice - Nazis of Neuschwabenland" and...

A deeper look into "Father`s Island 2.0" and the work behind the update

A deeper look into "Father`s Island 2.0" and the work behind the update

News

One of the biggest updates we rolled out ever has raised some questions - including the one why it had taken so long to be released. Here some insights...

Homegrown Games Triple Strike

Homegrown Games Triple Strike

News 2 comments

WE ARE BACK - With "Final Editions" for "Into the Dark" and "Father's Island" released on Steam & a new playable for "Into the Ice" !

How to get your hands on "Into the Ice"

How to get your hands on "Into the Ice"

News

While the final release of Into the Ice is still almost a year away, thousands of people are already playing it. Do you want to join them?

We are SAVE

We are SAVE

Father's Island 2.0

The latest Hotfix to the 1.09 we presented earlier finally solves a big problem - now you can save / load without regrets!

V 1.09 Update introducing Reshade / MasterEffects

V 1.09 Update introducing Reshade / MasterEffects

Father's Island 2.0

We have granted Father's Island an extensive visual upgrade. With special thanks to Reshade.me and Mastereffects Guru Marty McFly, we are able to bring...

Risen from the Dead - Austrian Game Development Today

Risen from the Dead - Austrian Game Development Today

Feature 1 comment

After a series of catastrophic events starting 10 years ago, Austrian Game Development is very much alive today. Let's look at the latest news!

Play NOW Into the Dark & Into the Ice !

Play NOW Into the Dark & Into the Ice !

News

The time has come! We kick off our Halloween Event on Steam with an overhaul and a new release - for free!

Official Announcement: We went back into the ice!

Official Announcement: We went back into the ice!

News 1 comment

Enough of the teasing, enough of cryptic remarks in Interviews spread, enough of occasional screenshots tweeted away. Here we go with the official statement...

Post-Mortem: Releasing a game on Steam the hard way

Post-Mortem: Releasing a game on Steam the hard way

Feature 2 comments

Releasing a game on Steam without having any pre-release PR or marketing, without a Greenlight Community, created with an early access beta version of...

Father's Island Giveway is running!

Father's Island Giveway is running!

News 18 comments

What is better than a free demo on Steam? A free full game, of course! Join to win one of 100 Steam keys!

Free demo released on steam!

Free demo released on steam!

News 1 comment

Father's Island gets lot of praise in reviews and articles - much more than we expected. "Try before you buy" and get our demo from Steam!

Father's Island v1.06 - An extensive update after a great start!

Father's Island v1.06 - An extensive update after a great start!

Father's Island 2.0

Father's Island has received praise and overwhelmingly postive feedback - as well as two extensive updates!

Father's Island Steam Release!

Father's Island Steam Release!

News 1 comment

Long hours, weeks and months of hard work are behind us. But today, we launch on steam!

Kickstarter is over: First reward & late pledge option!

Kickstarter is over: First reward & late pledge option!

Antinomy - Justice, not Vengeance!

The campaign came to an end - with exactly 3338.5 Euro pledged. In addition to that, some people sent money to our PayPal address, one even wired an early...

The final hours of our Kickstarter!

The final hours of our Kickstarter!

Antinomy - Justice, not Vengeance!

The final hours of our campaign are upon us - and it has been a great pleasure to run this one for you. And it will be an even greater pleasure to go...

The evolution of our architecture

The evolution of our architecture

Antinomy - Justice, not Vengeance! 1 comment

It´s a long, long way from stock asset for quick & dirty prototyping to production-quality architecture and gameplay-relevant building construction...

Antinomy vs Oculus: Tripping the Rift!

Antinomy vs Oculus: Tripping the Rift!

Antinomy - Justice, not Vengeance!

After we released yesterdays update including several FAQs for Antinomy, we received many emails within a few hours asking if Antinomy has some kind of...

Premiere: The first extensive Unreal Ingame Footage

Premiere: The first extensive Unreal Ingame Footage

Antinomy - Justice, not Vengeance! 2 comments

One of the most asked-for items during our campaign so far has been ingame material from the current development build. New Screenshots, new gameplay...

Meet Omar El-Amin!

Meet Omar El-Amin!

Antinomy - Justice, not Vengeance!

Today, we introduce you to the signature character of our current development version and, even more important, to the person who influenced our protagonist...

Weapons of Antinomy

Weapons of Antinomy

Antinomy - Justice, not Vengeance! 2 comments

Dear backers and supporters! You are really great, and we from Homegrown Games and Against All Odds Games are very grateful for every single € pledged...

Antinomy - Justice, not Vengeance! is BACK for BACKERS!

Antinomy - Justice, not Vengeance! is BACK for BACKERS!

News

Yeah, we kept our heads low during the last months, working constantly on the game and on a way to get the funds we need. Now we are VERY close to a total...

Pushing Onward: Ongoing development after Kickstarter Fail

Pushing Onward: Ongoing development after Kickstarter Fail

Antinomy - Justice, not Vengeance! 1 comment

Not giving up: Even with the Kickstarter failing, Antonomy WILL be developed and released.

Into the Dark Halloween Edition 2015 live on Steam!

Into the Dark Halloween Edition 2015 live on Steam!

News 2 comments

The first version of the Into the Dark Halloween Edition 2015 has been pushed lived on Steam. Contains many improvements, bugfixes and a new free Halloween...

Kickstarter relaunch with Unreal 4 power!

Kickstarter relaunch with Unreal 4 power!

Antinomy - Justice, not Vengeance! 1 comment

After challenging and demanding months of hard work, patience and passion our Prototype has been converted from GameGurur / DarkBasic to the latest shinyUnreal...

Greenlit by Steam Community and moving to Unreal 4!

Greenlit by Steam Community and moving to Unreal 4!

Antinomy - Justice, not Vengeance! 1 comment

As the game has been greenlit and attracted quite some crowd (although obviously a rather non-funding one), we have some inquiries from publishers, distribution...

First look at Unreal Playable!

First look at Unreal Playable!

Antinomy - Justice, not Vengeance! 2 comments

Everyone loves eye candy. Or at least almost everyone. So, in addition to the various insights we gave about the GG world prototype, we have now unleashed...

Antinomy Kickstarter launched!

Antinomy Kickstarter launched!

Antinomy - Justice, not Vengeance!

Do you want to travel to Jerusalem with us? Do you want to become immortal as a village leader in our game? Or would you prefer a 30 feet tall golden...

Rock me, Amadeus! (may contain traces of UE4)

Rock me, Amadeus! (may contain traces of UE4)

Antinomy - Justice, not Vengeance! 2 comments

While the prototype we created in GG is being polished, we also have a track working on key scenes from the prototype being run in Unreal 4 - just in...