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Add job Report Programmer Gameplay and Xbox port at Hard-Boiled Software

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Programmers located Anywhere.

Posted by Hard-Boiled Software on

Killing, My Friend is a first and third person co-op arcade shooter for PC, Mac, Xbox, And PlayStation with over-the-top movie realism and stunts inspired by classic action movies. The game pits four action movie stars against hordes of extras, lieutenants, henchmen, arch-nemesis and bosses on cliché movie sets to test your actor’s abilities. With emphasis on style, the player attempts to complete a variety of gameplay objectives and survive to the end while battling it out alongside other players. To survive you must cooperate, but to win the match you must do it in the most stylish way.

We were Greenlit last year on Steam and anticipate a release on Steam Early Access by Summer 2017 with a full release 6-9 months after barring unforeseen circumstances.

Recruitment
We’re looking for people with a passion for games. Great communication skills are important and be consistently available through email and Slack chat. The self-motivated and proactive are a priority. Professionalism is key.(Psst, this is where we remind you this isn’t actually a mod. People are counting on you.) And lastly, creativity and the ability to collaborate. Everyone on our team contributes to the design of the game to some extent, and you must be willing to give and take constructive criticism.

Position Available

Programmer – Gameplay and AI
To apply, you must:
- Strong C++ Skills
- Knowledge of UE4 Blueprints
- Previous Experience shipping a game
- Time to dedicate to the project
- Some AI programming experience a plus
- Xbox development a big plus!

We're looking for somebody based in Southern California first and foremost but we are open to working online only if certain criteria are met. Applicants must be US based ONLY for 3rd party NDA reasons. We are in the process of securing both Xbox and PlayStation development kits which require US based development.

Compensation will be upon release of the game, the exact details of which can be discussed

Thank you,
Dwayne Douglass aka oddjob (Project Lead)

To Apply
How To Apply
Our website can be found here: Killingmyfriendgame.com If you are interested in joining our team please send a resume and portfolio to dwaynedouglass@hard-boiledsoftware.com Please use the subject line “Killing, My Friend - ” to indicate your desired position. We will be evaluating all applicants based on their resume submissions. We would like all applicants to submit a small portfolio of recent work, demonstrating their skillset. Released mods or games are great, and unfinished and student projects are also acceptable. Let us know what you contributed to any videos, screenshots, or game builds, you use for examples. Also, feel free to ask any questions at all. We intend to respond to all applications, and would love to answer any question you might have!

To Apply

Email dwaynedouglass@hard-boiledsoftware.com with your contact info and we'll be in touch!