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GekoGamming is a small development group working on there first (public release) game Full Metal Combat.

Posted | Game Title | Author
The City Break Down
Full Metal Combat

The City Break Down

Mar 8, 2012 Full Metal Combat 2 comments

Just though I would do a post to visually show how the break down of the game world works, to give those who are interested a better view of the layout.

Development Update
Full Metal Combat

Development Update

Mar 20, 2012 Full Metal Combat 2 comments

Since last time a few things have changed in the game. I have integrated the Squid-Bear AAU, made the in game district match the design image and created...

How To Guide: Config RIG
Full Metal Combat

How To Guide: Config RIG

Mar 30, 2012 Full Metal Combat 4 comments

This is the first in a set of posts I intend to do detailing how to do certain acts in the game. The aim is to show in more detail core game mechanics...

How To Guide: Enter Arena Match
Full Metal Combat

How To Guide: Enter Arena Match

Apr 25, 2012 Full Metal Combat 2 comments

This is the second in a set of posts I intend to do detailing how to do certain acts in the game. The aim is to show in more detail core game mechanics...

Arena Match Development Report.
Full Metal Combat

Arena Match Development Report.

Dec 5, 2012 Full Metal Combat 0 comments

Overview of the recent development progress of the Arena Matches, from open sequence camera to NPC presenter.

Quest System Progress:
Full Metal Combat

Quest System Progress:

Jan 12, 2013 Full Metal Combat 0 comments

My current focus at the moment it coding all the separate items that are needed for the quest system and to this end I am making "scaled" quests. This...

Progress Update.
Full Metal Combat

Progress Update.

Feb 19, 2013 Full Metal Combat 4 comments

My work on the game has been quite varied of late so I have decided to put up a progress update covering the work I have been doing from modeling new...

Menu system overhaul.
Full Metal Combat

Menu system overhaul.

Feb 24, 2013 Full Metal Combat 0 comments

Over the last couple of days I have been working to improve the current menu system but removing a few bugs and stream lining how you undertake tasks...

Bridge Guardian Test
Full Metal Combat

Bridge Guardian Test

Feb 26, 2013 Full Metal Combat 0 comments

Bridge Guardian test completed, with this new functionality the game is one step closer to being able to travel to the second District.

District One Update
Full Metal Combat

District One Update

Mar 3, 2013 Full Metal Combat 2 comments

Over the last few days I have been working on creating workable art assets for the purpose of creating a scaled test version of District One as well as...

Progress Update: Competitor AI and the Cerberus.
Full Metal Combat

Progress Update: Competitor AI and the Cerberus.

Mar 8, 2013 Full Metal Combat 0 comments

Over the last few days I have been working on two fronts on Full Metal Combat. The first is the continuing of codding competitor AI and the second is...

New and improved HUD
Full Metal Combat

New and improved HUD

Mar 12, 2013 Full Metal Combat 0 comments

On a whim I decided to finally redo the HUD to make it more functional and better laid out. So I sat down tonight and remade the HUD making sure it can...

Loot Chest and so much more.
Full Metal Combat

Loot Chest and so much more.

Mar 17, 2013 Full Metal Combat 2 comments

Over the last few days I have been working on the a couple new features to the game bringing it very close to being a playable game as well as adding...

Playable version coming soon, maybe?
Full Metal Combat

Playable version coming soon, maybe?

Apr 23, 2013 Full Metal Combat 1 comment

Since last update I have been working hard to create some thing I can call playable but what I want to know is what do you want from a first alpha playable...

New Game Play Through Video
Full Metal Combat

New Game Play Through Video

Jun 3, 2013 Full Metal Combat 1 comment

I recently made a play through video of FMC and I was so surprised with how it went I have decided to do a post about what I was surprised by. Like the...

Full Metal Combat: Monday Update 01.
Full Metal Combat

Full Metal Combat: Monday Update 01.

Jun 9, 2013 Full Metal Combat 0 comments

As of this week I am going to start putting up weekly updates every Monday talking about what has changed in the previous week as well as still doing...

Full Metal Combat: Monday Update 02: New Alpha Demo
Full Metal Combat

Full Metal Combat: Monday Update 02: New Alpha Demo

Jun 17, 2013 Full Metal Combat 0 comments

Time for another Monday updated where the big thing is another demo release. As well as some code refining and collision problems fixed.

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Feb 21, 2012
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