GekoGamming is a small development group working on there first (public release) game Full Metal Combat.
Just though I would do a post to visually show how the break down of the game world works, to give those who are interested a better view of the layout.
Since last time a few things have changed in the game. I have integrated the Squid-Bear AAU, made the in game district match the design image and created...
This is the first in a set of posts I intend to do detailing how to do certain acts in the game. The aim is to show in more detail core game mechanics...
This is the second in a set of posts I intend to do detailing how to do certain acts in the game. The aim is to show in more detail core game mechanics...
Overview of the recent development progress of the Arena Matches, from open sequence camera to NPC presenter.
My current focus at the moment it coding all the separate items that are needed for the quest system and to this end I am making "scaled" quests. This...
My work on the game has been quite varied of late so I have decided to put up a progress update covering the work I have been doing from modeling new...
Over the last couple of days I have been working to improve the current menu system but removing a few bugs and stream lining how you undertake tasks...
Bridge Guardian test completed, with this new functionality the game is one step closer to being able to travel to the second District.
Over the last few days I have been working on creating workable art assets for the purpose of creating a scaled test version of District One as well as...
Over the last few days I have been working on two fronts on Full Metal Combat. The first is the continuing of codding competitor AI and the second is...
On a whim I decided to finally redo the HUD to make it more functional and better laid out. So I sat down tonight and remade the HUD making sure it can...
Over the last few days I have been working on the a couple new features to the game bringing it very close to being a playable game as well as adding...
Since last update I have been working hard to create some thing I can call playable but what I want to know is what do you want from a first alpha playable...
I recently made a play through video of FMC and I was so surprised with how it went I have decided to do a post about what I was surprised by. Like the...
As of this week I am going to start putting up weekly updates every Monday talking about what has changed in the previous week as well as still doing...
Time for another Monday updated where the big thing is another demo release. As well as some code refining and collision problems fixed.