I am Aivaras Klimas a.k.a. Zuurix, an indie game developer.
In this entry, I'm exploring ideas for UI and combat improvements + showing off shadows.
In this week's entry: Graphical improvements and new development goals.
The purpose of this demo is to show what the game will be like and gather early feedback.
In this week's entry: Moonrise Desert screenshots and a track from LOTLW OST by Bert Cole!
Read this week's entry to see improved UI and learn more about LOTLW's combat system.
LOTLW development began in October 2018 - in the blog first entry, I'm writing about what I have added to the game since then.
Light of the Locked World - fantasy RPG with inspired by old school MMOs like RuneScape and Ultima Online - now has IndieDB and Steam pages! The next...
The final Sector Six content update adds level 90+ parts, Final Ascension activity, introduction to Sector Six's sequel, and more!
More content and better weapons! The biggest update since the release!
I have decided to have another weapon rework to make pylons and nodes useful + increase attack variety.
This update fixes the save system, adds new relics, and makes the game a lot better for new players.
Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.
Sector Six is now better than ever! Play before it leaves Early Access to help me find the last problems.
I have added three endgame activities and now the game is very close to being complete!
Sector Six story is completed! The new estimated time of arrival is 24 days!
Since the last time I have posted, I have made a new introduction and tutorial, loot rework, region select screen, another MDS reward rework, character...
Class merge and ability distribution rework have been finished, it's time make weapons more interesting!
Since the last time I posted, I've been working on inventory improvements, mission XIV, ability scaling, new HUD, and other things.
This and previous week, I've been improving Sector Six loot. I have made many changes to random part generation system, made higher grade parts more common...
Mission XI is coming soon and it's crazy - fused minions, vertical fractures, black spheres, etc.
New story mission is available on the full version! Sector Six is now 90% complete.
Last week wasn't any better than previous ones. Very little progress made.
Story mission X got delayed because I caught the flu and couldn't work on Sector Six for a whole week. But before I got sick, I managed to do some good...
Last week I have made it possible to rotate spaceship parts for even more aesthetic customization and began to work on Sector Five for story mission X.
This week I was working on story mission VI: Added a story boss and two new enemies.
This update changes area progression, fixes problems with leveling up, adds new content and a part compression feature.
This week I have added remaining 15 regions, improved secure regions, implemented part compression system and began working on siege missions.
Sector Six map system will be completely reworked to be better for gameplay.
Sector Six combat is now complete! This update adds new enemy, abilities and modifications, removes all of the combat exploits, improves armoured colony...
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