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Fishing Cactus is an independent games developer composed of 20 individuals. Based in Mons, Belgium, the company’s aim is to showcase their originality and ability to thrive in a nation without many game development studios. Fishing Cactus is the maker of the rated overwhelmingly positive on Steam and awards winning game Epistory - Typing Chronicles, an atmospheric adventure folded in an origami world. We are now following up with Nanotale, another, more ambitious typing game.

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Demo available

Demo available

Outshine

We now have a demo available on Steam! Also, our team did a video explaining the game mechanic of Outshine.

Outshine: Character redesign, improvements and world 2

Outshine: Character redesign, improvements and world 2

Outshine

We redesigned our main character and finished the second world of our game.

Major Update: Voice-overs and improvements

Major Update: Voice-overs and improvements

Nanotale - Typing Chronicles

We updated the game with voice-overs and other improvements such as accessibility options. Happy Holidays!

Implementing the voice over

Implementing the voice over

Nanotale - Typing Chronicles 2 comments

Sharing a sample of the voice over with you. So, happy to present you the Queen's voice.

Sharing some decorating process using Unity3D

Sharing some decorating process using Unity3D

Nanotale - Typing Chronicles 2 comments

A small tip to help you decorate your game and some decorating process.

Nanotale - The Devil is in the details

Nanotale - The Devil is in the details

Nanotale - Typing Chronicles

We entered that specific moment in the production when there is nothing more to be created but everything to be improved. The Devil is in the details.

Work-in-progress: Nanotale's last biome

Work-in-progress: Nanotale's last biome

Nanotale - Typing Chronicles

Le third biome of our game Nanotale is getting more and more lively with all the new elements of lore and decoration added to it.

We started to work on the last biome of Nanotale

We started to work on the last biome of Nanotale

Nanotale - Typing Chronicles 2 comments

After our last major update of the game which was the second biome from our game, we started to work on the third and last biome from Nanotale.

The Sunken Caves available NOW!

The Sunken Caves available NOW!

Nanotale - Typing Chronicles

We released the new update of Nanotale with a brand new biome to discover, new spells to master, and new secrets to unveil.

Weekly Update #56 & #57: Almost final screenshot and news for Fox Riders from China

Weekly Update #56 & #57: Almost final screenshot and news for Fox Riders from China

Nanotale - Typing Chronicles

We are happy to reveal the first screenshot almost final of the next update of Nanotale.

Weekly Update #55: Working on the cave while having some fun

Weekly Update #55: Working on the cave while having some fun

Nanotale - Typing Chronicles

Still working on the cave and having fun as we can with the confinement.

Weekly Update #54: COVID-19 won't stop us from developing the game!

Weekly Update #54: COVID-19 won't stop us from developing the game!

Nanotale - Typing Chronicles 3 comments

Last week was our first week of confinement and all the team does remote work. It's hard but it won't stop us from developing Nanotale!

Weekly Update #52 & #53: Best PC/Console game of the year

Weekly Update #52 & #53: Best PC/Console game of the year

Nanotale - Typing Chronicles

What happened during the last weeks? We went to 1Up and Pax East, we improved the first biome of the game, and continued to work on the second biome.

Weekly Update #51: Decorating and Improving

Weekly Update #51: Decorating and Improving

Nanotale - Typing Chronicles

Last week with mostly decorated the next biome but also improved some elements according to our community's feedback.

Weekly Update #50: Decoration of the Sunken Caves

Weekly Update #50: Decoration of the Sunken Caves

Nanotale - Typing Chronicles

Last week, we worked on the new biome of Nanotale, creating a special kind of "museum" scene where we put all the elements from decor and lore we have...

Weekly Update #49: Polishing the available content

Weekly Update #49: Polishing the available content

Nanotale - Typing Chronicles

Last week, the art team wanted to polish a bit what we already had in the Ancestral Forest to give our level designers more time alone in the Sunken Caves...

Weekly Update #48: Lore and Decor from the Sunken Caves

Weekly Update #48: Lore and Decor from the Sunken Caves

Nanotale - Typing Chronicles

While some of us were at PAX South, others continued to work on the game.

Weekly Update #46: Happy New Year!

Weekly Update #46: Happy New Year!

Nanotale - Typing Chronicles

During the Christmas Holidays, we continued to work on the next biome: The Sunken Caves. We also had our traditional internal Game Jam!

Nanotale is now available in Chinese! And more!

Nanotale is now available in Chinese! And more!

Nanotale - Typing Chronicles

We also added the multi-profiles, the encyclopedia, Quests, and more...

Weekly Update #45: Interview with our 3D Artist and Animator

Weekly Update #45: Interview with our 3D Artist and Animator

Nanotale - Typing Chronicles

Meet a new enemy from Nanotale and watch our interview with the guys from SideFX about how we use Houdini in our game.

Weekly Update #44: Improving feedback during battles

Weekly Update #44: Improving feedback during battles

Nanotale - Typing Chronicles

Last week we partly worked on the new biome while improving some part of the available content.

Weekly Update #43: Back in production

Weekly Update #43: Back in production

Nanotale - Typing Chronicles 2 comments

We now have a stable version of the early access which means that we can go back in production instead of only focusing on fixing the existing content.

Nanotale: A Watercolor Painting in 3D

Nanotale: A Watercolor Painting in 3D

Nanotale - Typing Chronicles

Here's a little article that talks about game production and workflow with our last game Nanotale.

Nanotale is now out on Steam Early Access

Nanotale is now out on Steam Early Access

Nanotale - Typing Chronicles

After a year and a half of hard work, Nanotale is now out on Steam early access!

New Trailer and Release Date Announced

New Trailer and Release Date Announced

News

Nanotale is coming to Steam Early Access on October 23rd. Watch our new trailer and learn more about the early access on this post.

Weekly Recap #37: New Character Revealed

Weekly Recap #37: New Character Revealed

Nanotale - Typing Chronicles

Hey guys! We have now a new character in our game. Master Lavender is here to teach you how to use your magic and how to collect elements from the lore.

Weekly Recap #36: The Shield Enemy

Weekly Recap #36: The Shield Enemy

Nanotale - Typing Chronicles 1 comment

Recently Nanotale required a lot of polish and a new enemy!

Weekly Recap #special: Back from Gamescom

Weekly Recap #special: Back from Gamescom

Nanotale - Typing Chronicles

We're back from Gamescom where we made people play our demo of Nanotale. It was exhausting but so great!

Weekly Recap #33 & #34: Game dev fact and new enemy

Weekly Recap #33 & #34: Game dev fact and new enemy

Nanotale - Typing Chronicles

Last week, we worked on getting things ready for the Gamescom and the BETA. So, it happened to be a mix between folding flyers and implementing new stuff...

Weekly Recap #32: Polishing a bit

Weekly Recap #32: Polishing a bit

Nanotale - Typing Chronicles

Last week we polished a lot the Ancestral Forest.