A load of experience and a certain taste for innovation, Fishing Cactus counts over 50 released titles. With 30+ brains constantly fishing for ideas, we create compelling quality games that are wooshed over digital distribution platforms such as iOS, Android, Web, PC, Mac and consoles.

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Epistory Retrospective - Looking back over the development of Epistory

Epistory Retrospective - Looking back over the development of Epistory

Epistory - Typing Chronicles 1 comment

Epistory released 1 year ago. Follow us as we take a trip down memory lane.

Fishing Cactus presents Shift Quantum

Fishing Cactus presents Shift Quantum

Shift Quantum

This month, our first self-funded game, Epistory, turned 1 year and we feel like it’s the right moment to announce our new game in development, Shift...

Editors Choice - Indie of the Year 2016

Editors Choice - Indie of the Year 2016

Feature 16 comments

Welcome to the 2016 Award Presentation, while the old computer crunches the votes, we highlight our favourites from the year.

On your mods!

On your mods!

Epistory - Typing Chronicles

Here are a few ways to use modding in Epistory - Typing Chronicles.

DRM Free + Demo + Arcade cabinet!

DRM Free + Demo + Arcade cabinet!

Epistory - Typing Chronicles

After a really busy Gamescom, we come back with new things including a free demo where you can win a full steam key for the game!

Fonts of Wisdom: Choosing Typefaces for Epistory

Fonts of Wisdom: Choosing Typefaces for Epistory

Epistory - Typing Chronicles

I’m Amandine, 2D artist for Epistory - Typing Chronicles, and I wanted to share my experience of selecting fonts for the game.

Original Soundtrack and Merchandising

Original Soundtrack and Merchandising

Epistory - Typing Chronicles 6 comments

OST and merchandising of Epistory is now available. Let people know how crazy you are about Typing-RPG-Adventure games and specially Epistory :)

Epistory is now out on Steam!

Epistory is now out on Steam!

Epistory - Typing Chronicles 6 comments

After 6 months of Early Access, Epistory finally comes out on Steam :)

We’re Not Going To Tell You Epistory’s Secret

We’re Not Going To Tell You Epistory’s Secret

Epistory - Typing Chronicles

Epistory has a secret. Beneath the papery structures of its origami world, between the lines of fairy-tale narration which shape the player’s journey...

Finding the Right Words

Finding the Right Words

Epistory - Typing Chronicles

In Epistory, typing is the sole interaction the player has with the game. You get to type a lot of words, in fun, varied ways, so we end up with a lot...

How extra budget can increase your visual quality... and put you into troubles!

How extra budget can increase your visual quality... and put you into troubles!

Epistory - Typing Chronicles 1 comment

This article shows the difficulty of maintaining Art Direction consistency on a project when its scope and visual quality suddenly increase during production...

5 Tips From Our First Exhibition at PAX South

5 Tips From Our First Exhibition at PAX South

Epistory - Typing Chronicles 2 comments

Showcasing our game at PAX South was an amazing experience. Here’s a little debrief of the event and some useful tips for other indie devs.

Epistory Arrives on Windows, Mac, Linux March. 30

Epistory Arrives on Windows, Mac, Linux March. 30

Epistory - Typing Chronicles 2 comments

It's time to announce a release date for Epistory - Typing Chronicles.

Sneak peek of what’s to come

Sneak peek of what’s to come

Epistory - Typing Chronicles

Some news about the next chapter. Voice over and gifs ensue.

The Story Continues – Epistory Chapter Two now available

The Story Continues – Epistory Chapter Two now available

Epistory - Typing Chronicles

The 2nd Chapter of the game is now available on Steam. Discover new enemies, learn new magic and explore two brand new dungeons full of mystery. Be brave...

Opening Lines: Finding a Voice for Epistory

Opening Lines: Finding a Voice for Epistory

Epistory - Typing Chronicles

Epistory needs to establish a subtle, layered narrative voice within its opening moments. Join the game's writer in a deep exploration of why this story...

Breaking the cycle

Breaking the cycle

Epistory - Typing Chronicles

We describe how we achieved the look of the ground tiles without compromising the art direction or re-doing all the textures.

Automating Action & Reaction

Automating Action & Reaction

Epistory - Typing Chronicles

A tale of candy distribution. Follow me as I describe how we automate the reactions from player actions in Epistory.

Fluffy Friday #5

Fluffy Friday #5

Epistory - Typing Chronicles

Bite sized news for small stuff. Today: Concepts Art and wallpapers to download!

Fluffy Friday #4

Fluffy Friday #4

Epistory - Typing Chronicles

Bite sized news for small stuff. Today: Meet the Monsters!

Fun with bones in Unity

Fun with bones in Unity

Epistory - Typing Chronicles

Discovery of what unity can do in terms of jiggly bones and overriding animations.

Fluffy Friday #3

Fluffy Friday #3

Epistory - Typing Chronicles

Bite sized news for small stuff. Today: Burning brambles.

Fluffy Friday #1

Fluffy Friday #1

Epistory - Typing Chronicles 5 comments

Bite sized news for small stuff. Today: Tile appearing.

Handmade vs randomized level design in Epistory

Handmade vs randomized level design in Epistory

Epistory - Typing Chronicles 4 comments

The constant dilemma between more control (but time consuming) and more automatism (but never perfect) in Level Design, and how tools can help.

A paper on art direction

A paper on art direction

Epistory - Typing Chronicles 7 comments

The "Art Direction" is basically a set of visual rules you decide to follow during all the creation process of your project.

Lessons learned while switching to Unity

Lessons learned while switching to Unity

Epistory - Typing Chronicles 12 comments

Sharing my experience of going from a C++ environment to Unity and C#

It all starts with (good) intentions

It all starts with (good) intentions

Epistory - Typing Chronicles 7 comments

Read how we came out with Epistory, a 3D Adventure PC Game that takes place in a fantasy world, where you cast spells, solve puzzles and fight enemies...

Article about our Kickstarter failure

Article about our Kickstarter failure

Algo-Bot 7 comments

After my first article regarding the development of Algo-Bot and the launch on Kickstarter, people asked me to explain a bit this Kickstarter experience...

[Kickstarter Update #3] Internal Level Editor

[Kickstarter Update #3] Internal Level Editor

Algo-Bot

Hi folks! Thank you again for your pledges and support! As you can see, the project gets slowly funded, backer by backer but hey! Rome wasn't built in...

Algo-Bot is now on Kickstarter!

Algo-Bot is now on Kickstarter!

Algo-Bot

Today we launched Algo-Bot on Kickstarter! After months of waiting, Kickstarter finally allowed us to press the green button that will make our project...