The creators of Thanatophobia, utilizing the UDK Engine.
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uscript programmer death knell games anywhere programmers calling all programmers! death knell games is currently looking to expand by another project contributor for thanatophobia and our technical director danny goodayle is specifically looking out for a talented programmer to help him out. anyone wishing to apply should have a certain amount of previous experience. the following is a list of things that any applicant must be knowledgeable in, any accepted applicant must: • …understand uscript to a decent level • …have an understanding of the development processes for games. • …be familiar with oop techniques. • …be experienced with subversion. • …be able to write code that is generic and re-usable, nothing that is hard-coded. • …have a portfolio of experience and/or a very strong passion to learn. we are looking for someone who has got a certain flare and an interest in creating original scripts that may not have been created before using the udk framework (or not documented). our ideal applicant is able to conduct research on his or her own if needed be, and if stuck be available to consult with danny. any experience with agile development is a plus! are you the person we seek? contact us and help create an extraordinaire experience for our players!
prop modeller death knell games anywhere artists current positions 3d artist - prop modeller - unpaid our team of indie game developers is currently working on an old school survival/horror game with a modern twist and heavy emphasis on puzzle solving and immersive storytelling over action; thanatophobia. are you a driven and talented artist with a flair for the grim and gritty in indie gaming? death knell games might be for you! requirements 3ds max (or alternative) photoshop (or alternative) realistic low polygon modelling uv unwrapping lightmapping custom texturing: diffuse and specular maps. normal map creation / generation must have a passion to create must be willing to learn and problem solve independently if needed must be highly motivated desirables, but not required 3ds max multi-sub object materials and material id's knowledge of udk or the unreal engine 3 basic knowledge of the udk material editor the team regularly meet's over skype to discuss the game and features, a microphone, skype and a personality are needed. the position is unpaid until further notice. are you the one we seek? don’t miss out on a great chance to expand your portfolio and earn some valuable experience! death knell games invites you to share our dream!