AssaultCube is developed by various people around the world. People that enjoy making this game together. This page tells you who works on the game behind the scenes, from the original developers, to the community that enhances the game with their great contributions.
Medium size urban map best suited for up to 8x8 matches on Capture The Flag, Keep The Flag and DeathMatch or Team DeathMatch modes. Created with both...
Replaces the boring standard AssaultCube audio files and soundtrack with sounds and music from Half-Life and Team Fortress Classic.
Extremely small, high contrast crosshairs. The config file is for Cube2: Sauerbraten.