• Register

Provides software solutions for the game, casino, military and civil industries. The core business of the company is the development of high quality video and computer games based on proprietary 3D visualization engine InsomniaEngine.

Post article RSS Related Articles
Wayfarers: Call of Osiris has launched its Kickstarter campaign!

Wayfarers: Call of Osiris has launched its Kickstarter campaign!

Wayfarers: Call of Osiris

The Kickstarter campaign to raise extra funds has been launched. Now you can back this archeological adventure if you're in a mood for some classic tomb-raiding...

STORY TRAILER - Wayfarers: Call of Osiris

STORY TRAILER - Wayfarers: Call of Osiris

Wayfarers: Call of Osiris

A new story trailer for Wayfarers: Call of Osiris has been released, containing excerpts from various cinematographic cutscenes and gameplay snippets.

Perfect takes: recording voice-overs with Troy Baker and Krizia Bajos

Perfect takes: recording voice-overs with Troy Baker and Krizia Bajos

Wayfarers: Call of Osiris

Recording voices for Call of Osiris was a lot of fun!

Modular design: Big levels in a small indie studio

Modular design: Big levels in a small indie studio

Wayfarers: Call of Osiris

Designing large levels can be a challenge even with a large team, let alone with a couple of people. So how did we approach creating the often huge levels...

Designing levels in Call of Osiris: a synopsis

Designing levels in Call of Osiris: a synopsis

Wayfarers: Call of Osiris

The article details how we set about creating both surface and underground levels in Call of Osiris.

Reflections of the old gods: Egyptian mythology in Call of Osiris

Reflections of the old gods: Egyptian mythology in Call of Osiris

Wayfarers: Call of Osiris

Mythology permeates Call of Osiris, a game driven by ancient stories reverberating in the present.

Game development methodology: Using the PASS system to simplify iteration

Game development methodology: Using the PASS system to simplify iteration

Wayfarers: Call of Osiris

Actalogic's lead LD describes how we simplified the iteration process.

Paint like an Egyptian

Paint like an Egyptian

Wayfarers: Call of Osiris

All the old paintings on the tombs / They do the sand dance don't you know?

A level designer's story: My origins

A level designer's story: My origins

Wayfarers: Call of Osiris

The way it all started for me, and how it led to Call of Osiris.

Designing for atmosphere - Egyptian fields

Designing for atmosphere - Egyptian fields

Wayfarers: Call of Osiris

The Egyptian fields across which Jack and Leila trudge during the night proved to be quite a challenge for our level designers.

Asset Creation Workflow for Call of Osiris

Asset Creation Workflow for Call of Osiris

Wayfarers: Call of Osiris

How exactly does the asset creation workflow for Call of Osiris function? An explanation by Actalogic's 3D artist.

The Wayfarers story: turning trope characters into people

The Wayfarers story: turning trope characters into people

Wayfarers: Call of Osiris 2 comments

Our storywriter explains how he fleshed out the two main protagonists of Wayfarers.

Designing the UI for an Egyptian adventurer

Designing the UI for an Egyptian adventurer

Wayfarers: Call of Osiris

Our UI artist talks about how the game's graphics design was created.

Level design: player navigation with the aid of affordances and obstructions

Level design: player navigation with the aid of affordances and obstructions

Wayfarers: Call of Osiris

Our Lead Level Designer discusses the use of affordances in Wayfarers: Call of Osiris.

The Wayfarers story: weaving what was and what is into a new adventure

The Wayfarers story: weaving what was and what is into a new adventure

Wayfarers: Call of Osiris

Writing the story of Wayfarers was a joint effort. What was already in place and what was added on top of the existing structure?

HYPERNOVA: The relaunch

HYPERNOVA: The relaunch

HYPERNOVA: Escape from Hadea

HYPERNOVA: Escape from Hadea combines classic real-time strategy with tower defense in a vast open world, becoming something special in the process –...

DevBlog #6 - HYPERNOVA: Animations

DevBlog #6 - HYPERNOVA: Animations

HYPERNOVA: Escape from Hadea

Walking, jumping, attacking, dying, eating, biting, turning, flying, exploding, running, landing, drilling, closing, digging, throwing… Hundreds of...

DevBlog #5 - HYPERNOVA: The Xploder Creation

DevBlog #5 - HYPERNOVA: The Xploder Creation

HYPERNOVA: Escape from Hadea

Haya is an alien moon populated with nasty creatures of all shapes and sizes that want to chew your face off and reduce your colony to rubble in all manner...

DevBlog #4 - HYPERNOVA: Launch week?

DevBlog #4 - HYPERNOVA: Launch week?

HYPERNOVA: Escape from Hadea

After a year and a half of development, we finally launched HYPERNOVA on Steam. Check it out!

DevBlog #3 - HYPERNOVA: Creating the World

DevBlog #3 - HYPERNOVA: Creating the World

HYPERNOVA: Escape from Hadea

When entering the production stage of HYPERNOVA: Escape from Hadea, we had to create a completely new world.

DevBlog #2 - HYPERNOVA: The Story

DevBlog #2 - HYPERNOVA: The Story

HYPERNOVA: Escape from Hadea

To save a space race facing extinction could be a noble endeavor. But sacrificing another one along the way could prove to be somewhat problematic...

HYPERNOVA: Where did it come from?

HYPERNOVA: Where did it come from?

HYPERNOVA: Escape from Hadea

A long time ago, a small group of brave people started a journey to a distant world never seen before.