A step by step guide to our game, from simple matching to special combos. This is Chesster!
Fancy new GUI change that will allow for a lot of neat new things. Update on the release date of the Alpha.
Demergo Studios is proud to announce our first trailer for function.repair!
A new Blitwizard 2d engine version is now released, adding scaled/rotated sprites, realtime physics and easy networking.
It was great to see the strong effort people have put into designing their textures. I think one thing Star Trek had over all the TV shows and films in...
A fresh copy of Deadlock is online with improved performance, new recoil, kickback and accuracy models on the SMG and an intense in-door map with AI SARA...
Comic Book intro added to add some story to the game. Next up will be a new character!
New features including left-handed weapon support, new debug text system, same-side sheathing animations, ability to swap weapons from one hand to the...
Holgersson Entertainment proudly presents its first commercial game Terraform! It's now available to purchase on Desura for 4.99€.
We've further solidified the damage and response netcode, mostly about compressing as much data into as small a space as possible. Now that we've got...
Bright, serene sun; a small beautiful garden with a tranquil pond and a caterpillar who wants to be a butterfly.
We have just released our first demo, which focuses on the battle part. It is available for Windows, Mac and Linux.
New updates on Tower Wars with screen shots and a contest giveaway!
New 3D Gun Models have been finished, they include a AA12 Shotgun and a Double Barrel Revolver. I also introduce some of our Freemium Features and Reveal...
A new Through release rebuilt in a new engine with every element closely reexamined.
Dan, our project lead, announces that he's quit his day job in order to fully commit to indie development! Woot!
Just a bit of news on what's been changed, added and fixed this week as well as some information about 0.3.0 and delays.
While the team builds, I discuss some of the things we have already built together!
Just when you thought the battle was over, help arrives over the horizon.
After a short break while I re-entered the realms of hell (school), I am now working on PurpleRune again and development is going very well...
This is an update on development of the game and what stage it's at.
We’ve just deployed our pre-Beta build, which means that we’re very close to go into Closed Beta, so if you’ve received a key you can now play Heroes...
its time to chose the main character art we have two concepts of him there will be more later on so if you dont like these two you still get a chance...
Stained levels are created using opensource modelling tool "Blender".
Get a first look at the BGP Reader, a special program made just for reading BGP Tutorials. Mars Lander Level Pack #14 is also now available.
One of the features we will have for the Recruits demo are working tanks that you can drive around and fight with.
Today we tested some five-player Blockade Runner multiplayer while Zack played the server DJ monitoring for bugs! Below is a short video of the tests...
ISR continues on with big advances in the game map, ease of gameplay and plot development.
As you may or may not have read, we had planned a quite sophisticated damage system for "Into the Dark". Now it`s final and finnished and it works VERY...
We took the time to interview the Co-Game Director of Bombsweeper, Michael Boudreaux...