Right in time for the full moon! The first alpha release is being sent to pre-order customers today!
Lewis Denby announces Reality Falls, a first-person point-and-click adventure with a focus on world-building.
As you may know... Tetropolis is a platformer, based upon the arcade game Tetris, where there are many puzzles to be solved and levels to complete.
Its getting close to the end of the phase 1 of IOTY and we have nearly finished a new weapons mesh and level design for our first map.
This was a no flight week! We need more armor for our ground troops.
The Afflicted is now integrating support for the Unreal Engine 3 suite of DX11 features! These features include: Multi-sample anti-aliasing Image-Based...
Map editor is now available for pre-orderers. It contains two tools: the map editor itself and composite texture editor. Both are available for all three...
After a lot of work , the Interface is mainly done and we now started implementing it. Also the mapmaking is starting.
A short video on the game so far, and a little bit of insight into where it all started.
Yoshimi uses a giant electromechanical grappling-hand to grab and smash robots in the genre bending satirical mash-up Yoshimi Vs. Face Punching Robots!
After our prolonged absence of Weekly Wrap Ups, we now present to you our 8th Weekly Wrap Up.
Hi everyone, time for another development update – and this time with something a little more exciting to show. This is a demo of the NPC behaviour we’ve...
New team members, a look to the future and a glimpse of the past work! Also, a riddle from Andreas for you to solve...
We completed the month August a few days ago. So now let´s turn to the next month and the next part of the Making of...
Introducing the ninth article of this series, we are releasing another new track by Alex Michajlow and some personal words to the team.
The global war for oil begins on January 25, 2012. Show all your strategic talent to keep your platforms defended on Windows, Linux and Mac OS X and join...
This week we have solid proof that even Indie Game Developers really can be close to real-life people, all it takes is a few beers and yellow moral booster...
You can now play our Alpha and pre-order our game! Know how and where reading this post.
Almost a year to the day we released a teaser trailer that racked up over 220,000 views within a week. Today we start revealing what we have achieved...
Welcome to the fourteenth Intelligence Bulletin! This week we had two field-trips, where we shot some live-action footage for out Launch-trailer – one...
The team has been working pretty hard this last week all with the goal of getting your votes in order to be placed in the top 100.
Bad News: Preview Version/Pre-Orders delayed :( Good news: Google showed our game to journalists in Mountain View :)
Wednesday we went to ‘Dyrehaven’ near Copenhagen to make our second Trailer-shoot. We had to cancel the first outdoor session last weekend due to bad...
The latest version of Mysterious Castle is out now, and it's bigger than ever. Tons of new abilities, monsters and items, and overall improvements to...
Outfits, Weapons, and a surprise CONTEST by the creators !
With the kids jingle belling. And everyone telling you "Be of good cheer".
What can WebGL do? Can 3d in a web browser just with HTML5 do what we want? We were wondering...
A preview of a few of the basic enemy unit types that you will encounter in your fight with the Azakari.
One of our beta testers provides some insight into the process by which Wing Commander Saga is being tested.
Concept release of Renegade's special abilities that players can choose from to bring into battle