We are now on 2012 and with new updates on Xtreme Ball Adventure
HAPPY NEW YEAR! This time i have something Special for you. An Engine Explenation (+little Update) all combined with my annoying Voice in one Video.
A few words about locations and level design in our project...
Hi everyone, we decided to translate some materials into English.
With Patch 2.45, we implement quite a few new HUD elements, as well as redesign several spells!
The game world of CotD has a wide variety of different areas; from villages to harbors to swamps and even forrests. We wanted to make sure that we had...
Hey there! Its Micah showing off more of the Editor's new tools
HAMMER04 wishes all IndieDB users a Happy New York 2012!!!
Happy new year! We took some time to recharge our batteries and we're back stronger than ever, so here's the 47th week update!
Our approach for realistic skin as real-time shader and our Roadmap for 2012. And we decided to release [w]tech as Freeware...
Kicking it to overdrive cause we only have one more year before the world ends.
The Legend´s End is going 2012! In this article I´ll introduce my Twitter account, talk about Sculpteo and of course show of progress to you.
New features including automatic plant pivot points, automatic plant convex hulls from point cloud, first draft of plant interaction sound effects, plants...
A good year has passed like the 2011, one good year for Dead In The Space and from all the indie games, a new year is now and is with some good news from...
Hey guys, this update brings a new character's reveal, as promised last week, and more info on Kyle, the main character, as well as some possible speculation...
Its our first post of 2012 and we've got a lot to share in preparation for our Alpha 1.
After a short break, PSISHOCK is still in development. And it turns out to be a lot scarier than planned.
For a limited time, Helena The 3rd is pay what you want, to bring in the new year!
I love those time lapse YouTube videos of artists drawing some picture or another that make the rounds on the internet now and then. I thought it would...
As their first article on indieDB, the team behind Project Ovelia (working title) has put together a retrospective of the year that's been. Or, to quote...
The full retail version of Eight Days in Convoke is out now!
Showing off a new 2D lighting system I created using additive particle shaders. Supports unlimited lights in a scene (instead of the old limit of 1).
The release of a new private alpha of Sumerian Blood.
Happy New Year! The Long Way game development is alive, but the main thing I'm doing is my engine. All time since the last update I was making porting...
So you've heard us going on about how Malevolence is more than just dungeons, but now we have something to show for it!
Update on the state of the mod, aswell as pictures of the last of the French uniforms.
Check out our new pre-release trailer. Our singleplayer mini-campaign release is set for January 28th, 2011!
Crankshaft Games gives you a content update on everything from Sin theme-songs to new angels to Hell's boss.
The price for Octopede has been dropped by 75% for a limited time to celebrate the end of a great year in video games. A Happy New Year to you all!
This mammoth 8-character TC is finally ready for release, after several years of hard work. Featuring a huge range of features and effects (far too many...