We recently submitted our app and it was rejected, because Apple feels the game displays child abuse/violence. We have started the appeal process.
Just a news update detailing the start of Islands, a side project I'm doing to enhance my programming skills, and something to do when not working on...
A bullet-hell shoot-em-up set in the atomic scale.
We would like to let you know that we posted short video of our walk in REFUSION landscape.
atWar, formerly Afterwind, is now in BETA and it is open for everyone! Come along and see all the cool new upgrades, for instance, our new Map Editor.
A seafaring sandbox adventure game. Fight ships, go fishing, search for sunken treasure, do what you want. - Update: Big, Big Things.
Details of the religious icon generation system in Ultima Ratio Regum, and some info about future updates.
Concept art from a work in progress area we're currently designing.
New block, rooms, library and inventory.
For the second Monday blog penned while Will tends to his budding QPR supporter offspring -- and tries to remember what REM sleep feels like -- we will...
A short update on what ive added (Sheep) and how the game is different from Minecraft.
We have now been working hard on getting this big piece in place. Its still not finished but we are getting there. We will redo most of the textures and...
We are staring a create remake of first levels of Quake II in Counter-Strike 2D...
Read on for what's new in our eleventh monthly alpha release.
Mutators have been enabled, now skirmish battles can have a different flavor in every play.
Yaroslav, the director of our art team, presents us with another Art Development Update.
NOWHERE Alpha 38 is now available for players who are preordering / alphafunding the game. As usual, you'll find the new download on your account page.
I just posted the prototype 6 of Fists of Fate. I also published two executables for Windows (32 and 64). A linux version will come out in a few days...
Hello, ladies and gentlemen! Today we began development of E-Life - a first-person shooter, which makes in traditions of old school gaming. But, despite...
Welcome to a new year of snapshots! This is the first snapshot that contains features for the coming Redstone Update.
Stackout is a retro-arcade game made for GPI's retro Unity Contest. Heavily inspired by the classic Breakout, Stackout brings new life to the genre with...
After some feedback, we've put some love into the options screen.
Bad Fur Day Remake back to basics, new forums and progress has been made!
This week we implemented a new monster type and crowd behavior and prepare to release a closed alpha.
ladies and gentlemen!
Today our old-school project celebrates one year development.
During this winter break I was able to work on optimizing Boxel's visuals. Hopefully lower-end devices will run the game without any issues.
In which much gets done whilst internet is absent.
With a new year comes new years resolutions. Well with this year I'm going all out and spending all my time on developing.
Happy Belated End of the World, Winter's Celebration, and Gregorian Calender New Year.
Ingame Video with all features and ingame footage.