Today I worked a little bit more on movement. There were some bugs with collision detection (i have custom physics for now, because it might be easier to calculate positions in past for rollback netcode). Maybe this is not the best idea and i will actually change it back to unity physics in the feature if it proves bad and i will just have to really think on calculating physic related stuff correctly.
I might actually work a bit more on very solid and buf-free movement for next week although i wanted to start with rollback today. I will have to think on it.