As we've ventured into the new year, here's an intriguing update on my game, focusing on the challenging and mysterious world of a mining setting.
The miners faced an extremely inhospitable environment. Inhaling toxic fumes made their work even more difficult, and living beyond 40 was considered fortunate, as many succumbed to lung diseases and were often too ill to work.
Accidents were a common occurrence, prompting the establishment of a hospital near the mining site. This initiative was more about financial concerns than the workers' well-being, as the loss of manpower meant a loss of revenue. The idea was to quickly rehabilitate the miners so they could return to work.
Among the characters in my game are Sigvard and Bror, a close-knit duo always seen working together, staying well-informed of the latest rumors and happenings above and below ground. Another intriguing character is Gunnar, a superstitious figure working in the mines. His fear of ghosts adds to his challenges, especially during a time when being accused of witchcraft was common and dangerous.
Buckets lined with oxhide to reduce wear were a key element in the traditional ore extraction method used by miners like Sigvard, Bror, and Gunnar. They tirelessly filled these buckets with ore and raised them from the shafts. Horses, integral to this process, tirelessly dragged these heavy buckets, aiding in the transportation of the ore to nearby facilities for processing and smelting.
With only three weeks to go until the release, in my next piece, I'll be highlighting the smithy in 'The Mine'. You'll get a closer look at Henrik, the local smith, and his smithy. Don't miss out on this one!
Get ready to explore these depths on January 26th. Add it to your wishlist on Steam now and dive into this underground adventure!
----> Store.steampowered.com <-----
Best, Fredrik